Darwinbots Forum

Bots and Simulations => Simulation Emporium => Topic started by: Botsareus on May 05, 2012, 01:17:24 PM

Title: My first attempt on a zero sim
Post by: Botsareus on May 05, 2012, 01:17:24 PM
I was waiting for evolving robots (red) to kill all non-evolving robots (blue). I had to implement a lot of weird settings because I want to stay true to my idea where you can not change the settings after the simulation is running. The vegs in my simulation are (green) a few of them got killed.

Obviously I have to go back to the drawing board. I still will appreciate any comments but I am already cooking up a new idea.
See the chart attachments for more detail, it is 50 cycles per data point:
Title: Re: My first attempt on a zero sim
Post by: MacadamiaNuts on May 09, 2012, 03:12:44 AM
Make sure you set up a very low max speed, so their dumb logic can catch up with the events. Otherwise they'll end zipping around too fast for shooters to do serious damage.
Title: Re: My first attempt on a zero sim
Post by: Botsareus on May 09, 2012, 03:16:33 PM
 :thinkey: I was using F1 mode settings, and blue bots have mutations off...
Title: Re: My first attempt on a zero sim
Post by: Botsareus on May 10, 2012, 03:13:40 PM
Btw, the reason you see reds energy slowly go up was because I added a little energy gain to the robots on every sycle
Title: Re: My first attempt on a zero sim
Post by: MysticalDumpling on February 07, 2014, 07:58:44 PM
You might consider using randombots instead- so far, they seem to do things faster and "evolve" quicker.