Darwinbots Forum

General => Announcements => Topic started by: Botsareus on November 23, 2013, 02:23:58 PM

Title: Darwinbots 2.46BetaF available
Post by: Botsareus on November 23, 2013, 02:23:58 PM
Important changes in this specific revision are:

Title: Re: Darwinbots 2.46BetaF available
Post by: Testlund on November 26, 2013, 12:23:01 PM
Slime decay rate has been changed from 2% to 1%

You mean the other way around, right? From 1% to 2%? At least that's how it looks. The more slime the faster it decays. I still think slime production is just a waste of energy for the bot though.
Title: Re: Darwinbots 2.46BetaF available
Post by: Botsareus on November 26, 2013, 12:30:44 PM
Well, the way it works is:

Let's say you have 100 units of slime.

Take 2% from that.

Now you have 98 units of slime.

Take 2% from that again (next cycle)

Now you have 96.04 units.

Btw, I already changed it back as we agreed that no change in necessary. Just lower your slime costs.

Quote
I still think slime production is just a waste of energy for the bot though.

Slime is used to defend vs virus attacks as well as bots trying to tie to your bot.
Title: Re: Darwinbots 2.46BetaF available
Post by: Testlund on November 26, 2013, 12:42:38 PM
Ok, I'll have to think of slime as something to use temporarily in an emergency instead.  :)