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Messages - Ta-183

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91
Untagged bots / W6 a verry strong multibot
« on: December 02, 2008, 09:42:23 PM »
Well, in all truth, I really hadn't thoroughly tested it. I had only pitted it against seasnake 1.0 in a small arena. Needless to say, it slowed to a crawl.


EDIT: I pitted it against Saber, and it was interesting to see it change strategies to fight off the swarms of sabers and infected alga.

92
Untagged bots / W6 a verry strong multibot
« on: December 02, 2008, 06:20:28 PM »
It doesn't seem to do much. It isn't forming any MB's, and all I've really seen is good (impeccable, really) and a good retreat function.

93
Off Topic / A weird, cool idea
« on: November 30, 2008, 05:02:18 PM »
I'm not sure, but wasn't that program a game?


Unrelated; Did you see just a few minutes ago when we had 25 guests?  

94
Biology / Cambrian explosion
« on: November 30, 2008, 04:54:50 PM »
Quote from: jknilinux
shvarz-

Hmm. Extra energy, instead of slowing evolution, speeds it up... That makes sense, in a weird way, but how does it do that? What prevents the bots from devolving, now that they are given so much freedom?

Or, perhaps, that was only a brief period- like lowering costs for only a million cycles, then raising it back up to where it was before to allow evolution to start again with all the weird new life forms it just made? That may be one answer, though unfortunately it requires having really low costs for a while- meaning about 50,000 bots on average, meaning 1 cycle per month on average...

It doesn't prevent anything from devolving, it just makes it harder for mutated species to die off. Makes selection more forgiving of slight alterations.

95
Bot Challenges / Conspec Challenge
« on: November 30, 2008, 04:41:36 PM »
What if..... What if you made a bot, that could use a number of standard conspecs, and check each of them by 'spoofing' conspec returns , and use each one every now and again, monitoring which ones still work. Add in an extra function, this alga's conspec stealing gene, and check to see if the targetted bot A, passes most of the bot's remaining functional conspecs, and B, doesn't steal it's conspec. If the targeted bot steals the bot's conspec, it's an enemy. If it's an enemy, steal it's conspec and kill it. Use the conspec like a fake I.D. to run around unopposed. Imagine Seasnake with such a conspec system.   It would destroy the IM in less than a day.

96
Off Topic / A weird, cool idea
« on: November 30, 2008, 04:28:03 PM »
Batch processing, perhaps?

97
Interesting behaviour bots / WormII
« on: November 30, 2008, 03:56:19 PM »
I like it. Even better (albeit more complex) the head could make use of different 'cortexes'. One for handling movement, one for handling resources, one for targeting....

Before any of that gets done, it might be in the best interests of the programmer to create a DNA suite, like Pybot, only with a higher-level language, or even to go so far as a GUI-based programming system, a-la Lego Mindstorms. Any way you slice it, the code for such a bot will be likely twice as long as Guardian, easy.

98
Interesting behaviour bots / WormII
« on: November 29, 2008, 08:14:29 PM »
Quote from: bacillus
Doable? Most likely, yes. Easy? No. The main problem that's been discussed quite a bit is that each bot can only read one tie at a time. If all the info came from the head, it would be easier, then you could use one of the tin/tout channels to specify the cell/tentacle addressed.
What you can do, is have all info coming from the head. Each order would start with a single number being sent out, designating a body part. The second number would tell all the cells how many values following this one to either ignore if not for them, or follow if they are part of the selected part. The head would simply send these numbers out through it's ties, to basically all cells. The bots would simply forward these numbers. To avoid confusion and overflow, every order type would occupy a specific integer 'spectrum', so no two numbers in an order sequence would be the same. For example, an order sequence telling an arm to move to coordinates would look like this;

 4 (part number)
 3 (ignore this many if not part designated)
 13 (move to)
 10358 (x-coord, located in spectrum 10000-20000. Spectrum number is subtracted to obtain true coord)
 20113 (y-coord, occupies spectrum 20000-30000)
 99999 (used to finalize the orders and make sure all bots are synchronized)

After the last 3 numbers (excluding 99999) are sent through the tie and received by all bots, they once again begin listening for major orders. Of course, passive info (such as precise moving coordination and resource management) are handled by each bot internally, such as aiming/firing, looking, and conspec control.

99
Biology / Crows are pretty damn smart
« on: November 28, 2008, 08:03:22 PM »
I don't, and I'm an atheist.

100
Biology / Crows are pretty damn smart
« on: November 28, 2008, 07:24:39 PM »
Quote from: d-EVO
-Why do most atheists hate the God they don't believe in  ???
Now, what do we do when we assume......

101
Interesting behaviour bots / WormII
« on: November 28, 2008, 12:37:36 PM »
Hmm... That gives me an idea for a coordination system.... What you could do, is assign a value to each body part (like a tentacle) and use the head to assign it a movement vector. That vector is in the form of coordinates. Now based on the length of said tentacle, each cell in the arm (which would also be kept track of) would have it's own destination, which is derived to be a point in line with the target coordinates a certain distance away from the target, based on the length of the arm, and what position a particular cell is in in said arm. Simply give the first arm part a coordinate, and it will pass the coordinate down the line to each tentacle cell, and their internal DNA would derive each cells true destination.

102
Bot Tavern / MB's and other Behaviors
« on: November 28, 2008, 12:20:05 AM »
The first idea is basically make a shield and use it like one. It isn't carried around, it just sits there, a disposable barrier. Again, there's still the possibility of using the same technique (albeit with far less density) as chaff to confuse eyes. I'll try to find what bot it was and post a screenshot.

EDIT: Found the bot. It was Coral, unmodified. I made it a veggie and set the friction to liquid transistory. If we could squeeze the density up a bit it would work better as a shield. As I said before, it would deploy the shield (or angry mob) and detach from it, leaving it to fulfill whatever purpose it is meant for.

103
Bot Tavern / MB's and other Behaviors
« on: November 27, 2008, 08:11:48 PM »
First off, I barely know anything about DNA code, so I can't do any of this myself. However, many of these ideas can be accomplished by crude gene splicing (copy paste, with a few alterations).

1. Fractal defensive shield
After messing around with Fractals, and the other bots in that thread, I got one type of bot to put out what looked like a comet, curving outward and down. I then realize that this could be used as some sort of defense (given that the fractal was started with a very small percentage of the parent's energy) or simply a countermeasure to superior eyesight. For example, if the bot is hit, and puts its view to max and still detects no non-friendlies, put up the fractal shield in the direction of fire, and run like hell. Could also be used as an attack (if the bots energy is high enough for this to be acceptable) against a small number of enemy bots.

2. Biological tie attack missiles
My brother, De-Maskus, was messing with Alga Minimalis giving it two alterations that were first noticed in someones evosim that enabled the Alga to move using child bots as, literally, jet engines. Depending on the energy level of the bot (and HEAVILY depending on the friction settings) some of these 'nacelles' would shoot forward at high speed. They looked remarkably like missiles, and seemed to not require very much energy at all to fire. My idea was, coupled with some sort of long range spotting (may be available in a large MB or some sort of hive bot) these 'missiles' could be purposely created and fired at an organism, and when they get close, either tie attack or fire instakill shots, or a nasty virus. (Forced cancer, anyone?)

3. Fractal MultiBots
Ever since 'Fractals' was created, we've all wanted to see an effective multibot made from it. Combining it with some sort of movement routines, and hopefully some kind of defense or harvesting routines, may yield a crude yet interesting bot. If anyone who is experienced with DNA has the time, I would really appreciate it if someone could inject either Fractals or an existing MB with the code from either, we may have the workings of a neat MB. Combine these genes with swarming functions, and maybe write the code with PyBot or that other thing, we may have the neatest bot made in a while.

104
Interesting behaviour bots / WormII
« on: November 27, 2008, 07:35:12 PM »
Sorry to disappoint, but your 'evolved' version simply caught cancer.

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