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Messages - Botsareus

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Darwinbots3 / Re: Bot testbed
« on: April 28, 2017, 05:13:00 PM »
Let me clarify the question, lets say we have:

Robot A:

3 { a b c d } loop

Robot B

4 { a b z d } loop

Here is the first four things it can become:

Robot A Cross B:

3 { a b c d } loop
4 { a b z d } loop
4 { a b c d } loop
3 { a b z d } loop

If we decompress (used loosely so Billy knows what I am talking about) the loops first we get:

a b c d a b c d a b c d
a b z d a b z d a b z d a b z d

That is quite a few crossovers possible, as you can tell.

Suggestions / Re: GPGPU acceleration?
« on: April 28, 2017, 04:51:08 PM »
I get I am not good with words; it is not my native.
However point still stands that no one figured it out. It would have been perfect architecture because each master process can just assign threads or processes or whatever to different sized CPUs. Or just hack it into a programming language. Something like "start a new n speed thread"

Suggestions / Re: GPGPU acceleration?
« on: April 28, 2017, 11:35:29 AM »
The problem is no one figured out how to place different sized CPUs on the same board.

Suggestions / Re: GPGPU acceleration?
« on: April 28, 2017, 11:23:33 AM »
Do not care about what MIMD stands for. In general a lot of small CPU cores compute a lot of small parallel instruction sets really quickly. Then have one huge chip like the new Intel shit super cooled for large instruction sets.

Darwinbots3 / Re: Bot testbed
« on: April 28, 2017, 07:08:09 AM »
Also a question, how will sexrepro actually work? (sorry for asking the same question more than one time :)
Basically if you have stuff like { } and loop does the instruction set get decompressed first or is { } and loop treated as symbols to crossover?

Suggestions / Re: GPGPU acceleration?
« on: April 28, 2017, 06:03:33 AM »
We need better designed hardware is what we need.  :P

Darwinbots3 / Re: Bot testbed
« on: April 28, 2017, 05:50:19 AM »
I like the idea of using multiples for memory range, basing it from days in year aka about 360 is not a bad idea. However, we need to consider what other values stuff will return and incorporate the prime numbers from these into it. That is why I prefer to go with large ranges with stuff like this. In my experiments I always go with longs actually even though I do not need them.

Hey Numsgil I was thinking (well actually I got the idea from a guy I hang out with at school)

Can we replace the ftp with simple http get and set requests? That way we can really streamline everything and make it scale.

Problem is, do not how a clue how to write the server side portion of it. I may be able to hack the client side into vb6 though.

Also, wasn't this exactly what Shasta was working on?

Darwinbots3 / Re: Bot testbed
« on: April 08, 2017, 06:11:11 PM »
I like to simply point out that sin and cos use the full integer range in db2 because the result is multiplied by 32000. Therefore if you divide sin by cos you would get some decent but not perfect results.

Evolution and Internet Sharing Sims / Re: duel sim eco
« on: March 30, 2017, 08:28:37 PM »
no explosions in diversity of plants but in one they've become semi cancerous

Nice. I was playing with different setting combinations early on trying to get them to evolve but did not want to make a career out of it (if you know what I mean.) So I opted to do a hack instead (which resulted in project greenlight) that forces them to start attacking under most settings.

I sincerely hope that when I upgrade everything to project greenlight chloroplast system your ecosystem stuff will still work correctly.
Also, if you think your methods are rock solid enough I suggest you attempt to publish it like I plan to do with my evolution algorithms.

The Starting Gate / Re: All Hunter 2.1 [F1 - Spike43884]
« on: March 30, 2017, 08:16:21 PM »
Alright dude, it will be a while, I want to add a couple of my evolutions in here a well, then I will run a proper F1 league and a MB league with all these new bots.

Thanks for posting bots again btw. It was kind of dead in here, at least in this specific section of the forum.
Oh, and sorry for not including your crossover of FF and QuickDraw, it was kind of a pointless hack and ran too slow for me to care.

Evolution and Internet Sharing Sims / Re: duel sim eco
« on: March 23, 2017, 08:19:27 PM »
Somewhat related but mostly off topic:

Evolution and Internet Sharing Sims / Re: duel sim eco
« on: March 23, 2017, 07:30:27 PM »
This is all fun and all but saving a robot, modifying the new settings, and saving the robot again the program does automatically. It is called survival evolution restart modes. You can also throw in dynamic costs. :P Sorry did not reply earlier. Do appreciate the attempt to have a stable ecosystem under current vegy architecture though. I gave up on that after about 24h run time.

Btw, Shadow, how are the restart modes working for you? I know Peter had leagues going. Also I recall when we had IM up Virukt and I had an eco-survival mode going. I never had any problems with it and even worked on windows 10 first try.

Evolution and Internet Sharing Sims / Re: duel sim eco
« on: March 08, 2017, 09:54:49 AM »
Just out of curiosity, what error did it crash with?

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