Darwinbots Forum
General => Off Topic => Topic started by: shvarz on January 02, 2008, 06:06:34 PM
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Is it just me or reducing the dimensions of the sim makes the program run faster? I think given the same number of bots smaller-sized sims are faster. Why would that be? Am I crazy?
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While trying to answer this question on my own I shrank the sim size from about size 5-6 to the smallest possible and immediately got an overflow error. error.sim attached in zipped form.
p.S: I think it's the teleporters that suddenly encountered a huge number of bots.
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That's the opposite of what I'd expect to happen. Larger sims should reduce the level of proximity, meaning all of the spiffy collision and vision shortcuts can get implemented.
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That's the opposite of what I'd expect to happen. Larger sims should reduce the level of proximity, meaning all of the spiffy collision and vision shortcuts can get implemented.
Exactly. Proximity is everything from a perf perspective. Larger sims where the mean distance between bots is larger should run faster in general all else being equal.
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While trying to answer this question on my own I shrank the sim size from about size 5-6 to the smallest possible and immediately got an overflow error. error.sim attached in zipped form.
p.S: I think it's the teleporters that suddenly encountered a huge number of bots.
The sim isn't crashing on me, but you may very well be correct about the telporters.
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OK, I guess I'm crazy.
Just wanted to make sure