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Messages - Botsareus

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16
Off Topic / Re: Project Greenlight
« on: March 08, 2017, 09:47:44 AM »
Yep, first time I have seen multibots evolve from non-multibots. :P

17
Off Topic / Project Greenlight
« on: March 07, 2017, 03:34:31 PM »
Ns if this should go into Offtopic or Shadow's "duel evo sim" post or Announcements, might as well go into offtopic.

Native eco system in darwinbots

The reason this works is:

1.) In order to actually feed from chloroplasts a robot must express movement and shooting, however shooting and movement is suppressed as long as a robot has chloroplasts. I was thinking about primitive life and how stuff evolved to collect chemicals first before it learned to use chloroplasts. This means that if the robot is tired of being a plant it will revert to hunt for food. (The plants stop being plants when there is not enough light available for them leading to a predator cycle)

2.) In normal conditions all plants will eventually die because there "non plant" variants are too powerful. This leads to extinction of the entire ecosystem. To solve the problem I simply give them plenty initial energy, crank up the cost to move, and lower movement efficiency. This means that if there is not enough food close by the predators will die. (Nothing hunting and plenty of sun light freed up by the predator cycle and good sized initial energy leads to a prey cycle where the plants happily reproduce again.)

18
Evolution and Internet Sharing Sims / Re: duel sim eco
« on: March 06, 2017, 05:39:59 PM »
That is why I have more then one comp.  ;)

19
That has nothing to do with multi instance, just turn off safe mode for automatic error ignore. I do wish error handling was easier though.

20
That has nothing to do with multi instance

21
Evolution and Internet Sharing Sims / Re: duel sim eco
« on: March 02, 2017, 11:24:12 AM »
off topic: One of the features I will need beta testing on is my fix to have both start and else in one gene. The code is rather messy there and very easy to break.

Code: [Select]
Cond
...
Start
...
Else
...
Stop

22
... Another culprit could be you running more then one simulation from the same instance of the exe. If you are running with restart modes you must run each instance from a unique folder. Just make a copy of the entite DB2 folder from the install.

23
Evolution and Internet Sharing Sims / Re: duel sim eco
« on: March 02, 2017, 11:08:39 AM »
I am thinking of a good time to publish a video but I need to be sure I have time to finish coding it. The video part was easy but it changes stuff enough that I may as well evolve the robots I am currently evolving from scratch. Therefore, :blueblob: for now :P

24
... You must have used some really funky settings and got an infinite loop somehow that launches restarter repeatedly.
edit: I think I fixed all conditions that lead to such stuff happening but I may have missed something.

25
Evolution and Internet Sharing Sims / Re: duel sim eco
« on: March 01, 2017, 08:20:31 PM »
I am working on native predator prey systems aka project green light when I have time. Should help you out with what you are trying to simulate.

26
Bugs and fixes / Re: path or file access error followed by file not found
« on: February 20, 2017, 06:48:06 PM »
... I am working on 2.49 when I am not swamped with math homework  :)

27
Bugs and fixes / path or file access error followed by file not found
« on: February 12, 2017, 07:44:58 PM »
This is an old error that potentially is preventing people from playing with my restart modes (such as leagues and automatic evolutions)
I finally figured out what is causing it. Basically if you have a file open in the "league" or "evolution" folder and after that without closing the file or folder initiate a new restart mode the program will crash trying to delete the old league or evolution folder recursive.

The problem is, after that crash  if you run the program again, it is still trying to look for a restart mode and the whole install of the program seems butched.

The quick work around for now instead of reinstalling darwinbots completely just delete "restartmode.gset" file from the main folder.

28
Bugs and fixes / Re: Replace up, dn, sx, dx with fwd, bkwd, left, right
« on: January 07, 2017, 12:57:30 PM »
I think I will just make an alternate sysvar page from scratch when my port is ready to be released.

29
Bugs and fixes / Re: Replace up, dn, sx, dx with fwd, bkwd, left, right
« on: January 06, 2017, 07:09:38 PM »
Quote
they'll be quite broken in 3D

I was thinking of adding a special gene at the end that adds vertical motion normal or inverted to the .fw .bw the robot is doing based on where the robot is looking. The robot will also have to be aligned across the XZ axes. That means at times it will be traveling up and forward and at other times down and forward etc. I would need to also add some SS logic in the same gene to correct for .tieloc, .memloc etc. as the DNA will be "expended."

Anyway, the plan is to get rid of fixpos to 'nothing' Instead the robots will be able to fix to a shape.

Funny you should mention this Peter but I am trying to save your own bot. Your idea is to rotate the screen on startup so it is looking up across the z-axes. And rotate the eyes to point to the top of the head.

What I think will be cool is to have your Caterpillar robot that moves with ties to live on top of a shape "without water." That is, areas of the simulation where voluntary movement is restricted by the water level. This will tie into the new more realistic tide simulator. It will be the only known robot that lives on land.

Now last time I checked gravity is "Y" gravity, not "Z" gravity. Things tend to fall to the bottom. Or in the case of rotating the camera as you propose - to the front of the screen. Your very own robot will not work right if its eyes point to the top of the head. For eyes btw I am thinking cone shapes.

I did promise to keep DNA from DB2 working but I have seen other crawl simulators online and I think it will be cool to do in DB.

30
Bugs and fixes / Re: Replace up, dn, sx, dx with fwd, bkwd, left, right
« on: January 06, 2017, 02:20:00 PM »
Quote
You can probably just do fw and bw for forwards/backwards

The main reason for the change is to eventually have ".up" ".dn" point to vertical up/dn in three dimensional space. I want to one day try this but I want to do it in the least intrusive way possible. Edit: Numsgil, to the point, What should I name stuff if I expend everything to 3D?

Quote
I'm not giving up the 3.0 designation without a fight :)

No problem. I am actually afraid to touch even your 2.5 designation. Thank you for your support though even if I make the decision to branch the code. For now I think I may actually go with 2.49.

Off topic: Spike, it is actually called "rdboy" not "boy" after a quick review.

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