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Darwinbots3 / Re: Organelles, better multicellular organisms, and more
« on: April 21, 2013, 11:10:13 PM »What about being able to set the temperature, ph, salinity, and more as well? And then this should allow for extremophiles (maybe someone could make a water bear lol)
What effect do you want salinity to have? Same with the rest. I can add arbitrary things to the sim but they're meaningless abstractions unless they do something. And as I explained above adding things for the sake of it is something I'm specifically trying to avoid.
Let's take temperature. I'd probably add temperature if I joined it with the fluid sim to produce something that would create circulation. But it doesn't seem like it'd have any meaningful gameplay interaction with bots, besides the obvious " too hot/cold for me". And even then it's not clear how that would reflect in actual effects. Would the bot have increased nrg costs if it was outside its ideal temperature range? What decides a bot's ideal temperature range? It wouldn't fundamentally change how bots interact with their world or other bots, besides encouraging them to stay in specific areas that are the right temperature, which isn't all that interesting strategically.
Well, a few gameplay interactions could be:
PH: Low ph dissolves shell, can damage and even kill organisms incapable of tolerating it, high ph increases toxicity of other substances, and can also damage and kill organisms incapable of tolerating it. Also, ph could also affect breeding
Salinity: Affects osmosis. Freshwater organisms hold salt, saltwater organisms excrete excess salt.
Temperature: High temperature denatures proteins and such. Can't think of much more for this, other than maybe ice formation, and some organisms incapable of regulating body heat like warmer conditions.
Also, another small idea that should be added is being able to manually give bots energy, like you can manually reproduce bots by clicking on them.