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Messages - NotLegalTender

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31
How do I use chloroplasts?

32
Bot Tavern / A bot type that should be put on the wiki.
« on: June 10, 2013, 09:17:59 PM »
Swarm bots, small bots with a high reproduction rate that constantly search for food and devour anything in sight.

They are rather common, they evolve for me very often.

33
DNA - General / Re: Rape bots
« on: June 10, 2013, 08:41:38 PM »
I think I might have made a working one. However, I need to stop it from attacking bots when it gets close enough.

I have one idea though, making it fix position after 1000 cycles.

34
DNA - General / Re: Rape bots
« on: June 10, 2013, 08:14:59 PM »
I made a non working rape gene...

cond
 *.eye5 50 >
 *.refeye *.myeye !=
   body 5000 >
start
-8 .shoot store
 *.refvelup .up store
stop

It's a modified feeding gene. I was trying to make a working version a form of a rape bot suggested in this. A bot that rapes others to reproduce itself and create horrible hybrids.

However, the bots never seem to work, they fire sperm shots instead of feeding shots, even when I use say, a backshot gene.

35
EcoSim Bots / Re: sexbau and version 2.45.03
« on: June 08, 2013, 10:12:34 PM »
An actual rape bot so far, has not been made by me yet. But however, some of these sexually reproducing bots will try to reproduce with other species, and sometimes, succeed.

36
EcoSim Bots / Re: sexbau and version 2.45.03
« on: June 08, 2013, 07:09:44 PM »
The hybrids are not recognized by their kin. They try to mate with their kin, but, cannot do so because they are attacked.

37
EcoSim Bots / Re: sexbau and version 2.45.03
« on: June 08, 2013, 06:52:28 PM »
I should actually make a bot that meant to do so.

38
EcoSim Bots / Re: sexbau and version 2.45.03
« on: June 08, 2013, 06:47:36 PM »
And the hybrids are fertile.

39
EcoSim Bots / Re: sexbau and version 2.45.03
« on: June 08, 2013, 06:41:50 PM »
Also, I have figured out that a "rape bot", a bot that reproduces with other sexually reproducing bots to pass its genes on, is infact, possible. I had this happen on me with testing around on sexually reproducing bots.

40
EcoSim Bots / Re: sexbau and version 2.45.03
« on: June 08, 2013, 05:28:08 PM »
Also, you should modify this organism so when it is ready to mate, it will search for a mate, because they just stand still when that happens.

41
Solved Bugs / Better code for corpse feeders
« on: June 08, 2013, 03:18:10 PM »
We need codes to allow a bot to determine if something is alive or dead, which would allow for better corpse feeders.

.corpse can tell if it is alive or dead.

.corpsefind, combined with eyes, can allow a bot to find corpses to feed off.

42
EcoSim Bots / Re: sexbau and version 2.45.03
« on: June 08, 2013, 02:17:55 PM »
Wait, is it possible for one to make the sperm shots last longer by storing negative numbers in them?

43
EcoSim Bots / Re: sexbau and version 2.45.03
« on: June 08, 2013, 02:04:57 PM »
Hm... I cannot modify the shots without it breaking the sexrepro.

44
EcoSim Bots / Re: sexbau and version 2.45.03
« on: June 08, 2013, 01:46:14 PM »
Also, is it possible for an organism on darwinbots to reproduce through both sexual reproduction and the asexual reproduction most bots have?

45
EcoSim Bots / Re: sexbau and version 2.45.03
« on: June 08, 2013, 01:41:18 PM »
Can you post the reproduction and conspec genes in the gene depository? I wanna try and modify it, to make organisms that effectively use spores.

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