Species Starting Properties, under the species tabAll windows and buttons refer to the robot selected in the loaded species dialog box
Skin- "Change" button; randomly changes the geometric pattern inside the bot
- "Colour" drop down menu; changes the robot's skin colour to the one selected in the drop down menu. The choices are;
- Green - NOTE: Standard Practice reserves this colour for veggies
- Yellow
- Red
- Blue
- Purple
- Cyan
- Orange
- Pink
- Random - Chooses a colour with a random RGB value
- Custom - Opens a window that allows the user to manipulate the RGB values with three sliders, to create a colour of their own devising, such as beige (119, 99, 109). NOTE: Crashes the program if the user tries to exit the window without choosing "Use this Colour"
Starting positionAllows the user to bind the starting bots to a specific area by moving the four corner squares.
Individuals- The Scroll Box; Allows the user to select, either by using the scrollbars or typing a value directly into the box, how many bots will be placed in the sim at the beginning of the sim (starting bots).
- The Buttons; these set the value in the box to the value on the button
Starting Energy- The Scroll Box; Allows the user to select, either by using the scrollbars or typing a value directly into the box, how much energy each starting bot will have at the beginning of the sim.
- The Buttons; these set the value in the box to the value on the button
AutotrophCheckbox allows indication whether the bot performs the functions of a vegtable and thus recieves energy from the sim every cycle
BlockedCheckbox allows indication of whether or not the bot can move. True = immobile
Mutation RatesButton opens Mutation window which contains;
- General Options
- Rate Of Change Of Mutation Rates- value indicates the speed at which the other values in the window change with each generation
- Add New Variable- the odds that the program will introduce a new memory location ino the bot's dna (?)
- "Disable All Mutations" Button- sets the odds of all changes to 0:1 (zero in one)
- Multiply All Frequencies by- ?
finish later.