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Messages - Jasper

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Newbie / System vars not working
« on: March 31, 2007, 07:42:53 PM »
I figured it out, had to download newer sysvar.txt and newer .exe. Hope it will work for Wine in Linux aswel.
Really changed the dynamics, some bots really behave differently, but prolly for the betterment of the game. (not for the bots I made though )

BTW reading more in the forum about digestion and differentiation was reassuring that it will be done in a good  way. Esspecially: http://www.darwinbots.com/Forum/index.php?showtopic=89

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In my humble outsider opinion (only been making bots for a week), I would suggest being able to specialise at any time. (at pretty high cost and some time) It it probably much simpler to write then having to specify all the specialisations when .repro storing, perhaps with starting default specialisations the same as parent. Or are you suggesting not being able to change specialisations at any time? Wouldnt multibots be unable to have specialised parts then, unless already consisting of a bunch of cells, missing the whole point of specialisations?

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Newbie / System vars not working
« on: March 31, 2007, 05:10:57 PM »
Hi, I learned about this game about a week ago. Like it, and made a bunch of (none-too complicated) bots. I allready knew some sysvars werent working, like .myeye, .numties, .tienum, .tiepres but I thought this was due to that I was using Wine on Ubuntu Linux.  (BTW it runs on wine after adding a single *.DLL file, but crashes often when new simulation, and an old one already exists, but restarting program is quick)
But now on this win98 computer it still doesnt work. I really want to experiment with ties a bit. (allready wrote code for a worms basic growth) Anyone have the same problem/answer?

BTW I_Flamma is a pushover! It does quite good, but not as good as description says. Perhaps because of my bug?
BTW2 Read elsewhere in this forum about metabolism and digestion. Pleassee keep it simple.. Pretty sure damn complicated stuff can probably already be done with virii and things like that. (Maybe I will read/post about it later)

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