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Messages - Botsareus

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4396
Dead-End and Solved Suggestion Requests / the power function
« on: February 23, 2005, 04:41:26 PM »
Example of a power function will be

Quote
3.5
3
pow
20
store

it means

memory(20) = 3.5 * 3.5 *3.5

If anyone can provide a website that better explains the power function go ahead

4397
Suggestions / Arrays other topic
« on: February 23, 2005, 04:22:57 PM »
OMFG ^%$^^%$

SORRY NUM I FORGOT THERE ARE STILL COMMENTS IN MY ORIGINAL CODE , Checking now...

LOL , YES IT WORKS MOVING ON TO USING +ADD+ , checking now...

IT WORKS , FINALY

TY TY TY

4398
Suggestions / Arrays other topic
« on: February 23, 2005, 04:18:13 PM »
Thats how its called , its called the "power function" so we can use somthing like "pow" or just change everything into the actual symbols like:
+ - * / ^

anyway I am talking about stuff like:
add sub mult div pow

I WANT IT TO MUTATE IN THE PROGRAM , BUT I AM NOT SURE IF IT WORKS CORRECTLY YET BECAUSE EVEN:

cond
*20
0
=
start
20
21
store '21 is the pointer to memory location 20
store
1
22
store
22
23
store '23 is the pointer to memory location 22
stop

cond
start
20
inc
stop

cond
*20
100
>
start
0
*21
store
stop

end

NOTICE THIS IS THE VIRSION WITHOUT "DEF" BECAUSE THATS HOW IT WILL LOOK LIKE IF IT ACCURES NATURALY (MUTATES) WILL LOOK LIKE

DOES -*- NOT -*- WOOOOORK!!!!!!!!!
HEEEELLLLLPPPPP!!!!!!!

DONT REWRITE IT WITH DEFS AGAIN PLEASE!!!!!!!

THE VIRSION WITH "DEF" NUM GAVE ME WORKS GOOD , THATS NOT THE POINT

4399
Suggestions / Arrays other topic
« on: February 23, 2005, 04:07:20 PM »
Rofl ok I think PY and Num is completly confused , who is talking about "commants" here? I am talking about suggestions to fix the actual prossesing of the program

Some one read what we all wrote please
 :(


OK OK its "sqr" not squrt" , how about we just replase it all with actual signs

Quote
+
-
*
/
^

good one ?

4400
Suggestions / Arrays other topic
« on: February 23, 2005, 03:59:31 PM »
:huh: But please fix the inlines I was talking about please ;;

Are you saying robots can evolve "addstore" but cant evolve "add" "div"

This "addstore" in my opinion just makes everything more confusing

how about then we add

"divstore"

"substore"

"multstore"

"squrtstore" ' means a ^ b

??

or we just use good old "store" and add "squrt"

??

Ok I know its all confusing but hey I live for danger

 :D Bau  :D

I suggest evolve "add" and "sub" and "squrt" and the rest of it...

I suggest fix the program so my originaly posted dna works...

4401
Suggestions / Arrays other topic
« on: February 23, 2005, 03:47:27 PM »
Quote
Has anyone ever had success with in-line comments? It might be that they never worked, and we (atleast Bots and I) keep thinking they do.

:unsure: ok

Now how about making in-line commands actualy work? so robots can (I am repeating again) "naturaly evolve them"

About time eh?

thanks for staying with me so far Num because next we will Tackle:
Quote
*20
*22
add
20
store

and while we will be at it will check sub and squrt and all the rest of them...
 ;)

4402
Suggestions / Arrays other topic
« on: February 23, 2005, 03:32:07 PM »
Quote
and without the "def" stuff it works completly different too ; try it without the def ,the way I wrote it, because: if this code ever will accure naturaly , thats the way it will accure: without the "def"s

Quote
The problem is that robots will mutate the "unlabled-up" virson , so check that one as well , thanks in advance

Here it is again , stay with me here , :

Quote
cond
*20
0
=
start
20
21
store '21 is the pointer to memory location 20
1
22
store
22
23
store '23 is the pointer to memory location 22
stop

cond
start
20
inc
stop

cond
*20
100
>
start
0
*21
store
stop

end

one more thing:

Quote
.a .apoint store store 'apoint points to a

I know it works but why do you write store twice , whats the use of that?

4403
Suggestions / Arrays other topic
« on: February 23, 2005, 03:25:56 PM »
Num what you gave me in the dna viewer looks like:
Quote
cond
  *20
  0
  =
start
  20
  21
  0 'notice all the extra zeros , thats another bug...
  0
  0
  0
  1
  22
  store
  22
  23
  store
  0
  0
  0
  0
stop
-------------- 2
cond
start
  20
  inc
stop
-------------- 3
cond
  *20
  100
  >
start
  0
  *21
  store
stop
-------------- 4
end
and it does not reset after 100 back to 0
and without the "def" stuff it works completly different too ; try it without the def ,the way I wrote it, because: if this code ever will accure naturaly , thats the way it will accure: without the "def"s

P.S.

Quote
.a .apoint store store 'apoint points to a

was an error fixed by:
Quote
.a .apoint store 'apoint points to a

4404
Off Topic / Pusher Bots for visual basic Bau first virsion
« on: February 23, 2005, 03:09:46 PM »
The only other AL simulation I found that was worth downloading (I thought) was some kind of msdos boxes moving arround witch cheesy system speacker beepys, yep I think it was avida the first thing that came up on google was that cheesy msdos looking prog.

from there on I stoped bothering;

I think DB is the best currently in the world

4405
Off Topic / Pusher Bots for visual basic Bau first virsion
« on: February 23, 2005, 02:57:57 PM »
Pusher bots is a program I am working on , I only brought it up because of "vtimer" from Nums making virus thing

4406
Suggestions / Arrays other topic
« on: February 23, 2005, 02:52:49 PM »
The problem is that robots will mutate the "unlabled-up" virson , so check that one as well , thanks in advance

Someone please ans:
Quote
*21 'can a pointer followed by a store mutate?
store

well can it?

4407
Off Topic / Pusher Bots for visual basic Bau first virsion
« on: February 23, 2005, 02:45:26 PM »
<--- look here on this picture I always post with

Its a screen shot from a physics development faze of pusher bots

Quote
Now wth does that have to do with "vtimer"?

Well in my programs all kinds of loops are allowed (I call them "repeats")
Quote
But what happens if there is an Infinite loop?

AAA! well thats were my own timer tricks come in:

* The simulator executes each robots dna one by one in several bits

* The "bit" is equal to the length of the dna of the fastest robot

* So if a robot is three times as slow as the fastest robot , the simulator will cut its prossesing into 3 bits , so the fastest robot "thinked" 3 times while this slow robot only "thinked" once

* Forget about thouse robots with infinate loops they will be killed [you]before[/you] by faster robots

* [you]Before[/you] means before the "HI VB RAN OUT OF STACK SPACE" error

right now I am stuck on the code of turning equations with parentheses' into type arrays so the vb can compile

an example of an equation like that will be :
Quote
repeat if (a < r) and (c > (d * (e - f)))

good luck with that for me  :D

4408
DNA - General / Viruses
« on: February 23, 2005, 02:30:11 PM »
I like this vtimer stuff read further in the off-topic board

http://s9.invisionfree.com/DarwinBots_Foru...hp?showtopic=70

4409
Bugs and fixes / Please Read Suggestions for a bug
« on: February 23, 2005, 02:13:09 PM »
I should of posted that here , was not used to the new board apperently

also thought there was no pointers

anyway

PLEASE READ THE Darwinbots Forum > Code center > Suggestions > Errays other topic

I posted somthing new there , that I am having trouble with

HELLO? ANY ONE THERE ?
 :(

 :D <_<  sorry for the complete inconsistency

4410
Suggestions / Arrays other topic
« on: February 23, 2005, 02:05:24 PM »
I should of posted this in the bugs board , can any one help? , this is a real bug!


also will be nice if robots mutate stuff like :

Quote
*21
store

once thats possible , all erray monipulations are possible , but costly

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