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Topics - Testlund

Pages: 1 2 3 [4] 5 6 ... 17
46
Solved Bugs / Problem with conspec recognition for robots with ties
« on: November 30, 2013, 09:10:16 AM »
It still doesn't work. Just load this sim and bring some tieplants close to a Nitrosobactus and you will see no slime is produced.

47
Bug reports / Can't stop slime cost!
« on: November 26, 2013, 02:18:03 PM »
Just start a sim with this bot. Make sure slime cost is set to 0 and watch how slime still cost nrg.

Code: [Select]
'****************
'*  Big Slimer  *
'****************

cond
*.waste 250 > and
*.chlr 250 <
start
16 .mkchlr store
stop

cond
*.nrg 10000 >
start
10 .strbody store
stop

cond
*.slime 2000 <
start
1000 .mkslime store
stop

cond
*.body 16000 >
start
314 rnd .aimdx store
50 .repro store
stop

48
Bug reports / Waste from nothing
« on: September 29, 2013, 07:31:15 PM »
After a decaying body had been shooting waste shots until it disappeared, waste continued to build up seemingly from nothing in the brown bots, which I have designed to use waste.

49
Solved Bugs / Run-time error 380
« on: September 17, 2013, 03:18:57 PM »
I just got this error. Explanation in the screenshot.

50
Suggestions / Skin suggestion.
« on: September 17, 2013, 08:23:46 AM »
The way skins are chosen now based on dna is cool, but at the same time I miss being able to make my own. What about having both?

Maybe having a dialog where you just type in number of lines, 1 to 3, and their angles.

51
Solved Bugs / Run-time error 6 again
« on: September 13, 2013, 07:35:42 AM »
I got this on my laptop running randombots.

Where did the other thread about this error go? 

52
Multi-Bots / Tie Struggler
« on: September 11, 2013, 12:39:42 PM »
This will be a multibot until generation 3. Then it stops working.  :angry:

Code: [Select]
'*************************************
'*          Tie Struggler            *
'*                                   *
'*    Generation 3 can't tie! >:-(   *
'*************************************

cond
*.robage 0 =
start
67 .memloc store
101 67 store
.tie inc
32 .stifftie store
stop

cond
*.numties 1 < and
*.refxpos 0 > and
*.memval *67 =
start
*.refxpos *.refypos angle .setaim store
.tie inc
32 .stifftie store
stop

cond
*.refxpos 0 > and
*.memval *67 !=
start
*.refxpos *.refypos angle .setaim store
-1 .shoot store
stop

cond
*.nrg 16000 > and
*.numties 3 <
start
50 .repro store
314 rnd .aimdx store
stop

cond
*.nrg 16000 > and
*.numties 2 >
start
*.tiepres .tienum store
32 .tieval store
-1 .tieloc store
stop

cond
*.nrg 8000 < and
*.numties 0 >
start
*.tiepres .tienum store
-32 .tieval store
-1 .tieloc store
stop

cond
*.body 256 <
start
32 .strbody store
stop

53
Bot Tavern / Trying to make a multibot
« on: September 11, 2013, 06:01:36 AM »
I can't figure out how tie sharing works.

Code: [Select]
cond
*.robage 0 =
start
67 .memloc store
101 67 store
.tie inc
100 .stifftie store
stop

cond
*.refxpos 0 > and
*.memval *67 !=
start
*.refxpos *.refypos angle .setaim store
-1 .shoot store
stop

cond
*.nrg 16000 > and
*.numties 3 <
start
50 .repro store
314 rnd .aimdx store
stop

cond
*.nrg 16000 > and
*.numties 2 >
start
*.tiepres .tienum store
32 .tieval store
-1 .tieloc store
stop

cond
*.nrg 8000 < and
*.numties 0 >
start
*.tiepres .tienum store
-32 .tieval store
-1 .tieloc store
stop

cond
*.body 16000 >
start
50 .fdbody store
stop

EDIT: I think I got it.

54
Off Topic / Busy cores
« on: September 10, 2013, 02:16:38 PM »
 :D

55
Solved Bugs / Division by zero
« on: September 09, 2013, 02:50:10 PM »
This should happen within a few minutes after you load it.

56
EcoSim Bots / Bloombomb
« on: September 09, 2013, 12:16:26 PM »
I'm not sure what category this belongs to. Maybe ecobot.

Code: [Select]
'*************************************
'*            BLOOMBOMB              *
'*         Made by Testlund          *
'*         September 9, 2013         *
'*                                   *
'* Works well with colonies of algae.*
'*    Make sure to disable vision.   *
'*************************************

cond
*.robage 0 =
start
67 .memloc store
101 67 store
.tie inc
stop

cond
*.refxpos 0 > and
*.memval *67 !=
start
*.refxpos *.refypos angle .setaim store
-1 .shoot store
stop

cond
*.nrg 16000 > and
*.body 16000 <
start
50 .strbody store
stop

cond
*.body 16000 > and
*.nrg 16000 <
start
50 .fdbody store
stop

cond
*.nrg *.body %=
start
50 .repro store
314 rnd .aimdx store
stop

cond
*.nrg 24000 >
start
314 rnd .aimdx store
-2 .shoot store
stop

cond
*.waste 500 >
start
10 .mkchlr store
stop

57
Bot Tavern / What can be used as conspec recognition?
« on: September 09, 2013, 08:38:55 AM »
I'm trying to find more than just "*.refeye *.myeye !=".

58
Suggestions / Chloroplast converting waste to body
« on: September 09, 2013, 07:04:22 AM »
How about letting chloroplast convert waste to body instead? That would simulate the fact that plant life need more than just sunlight to grow, like minerals and such. When body reaches 32000 they can't convert any more waste and it will start to build up instead, which would simulate over-fertilizing like some plants are sensitive too, and just assume it's like this for algae too. You get an algae bloom with lot of waste in the water, but there is a limit how much they can use of it.

..and a .fdwaste sysvar to convert waste directly to energy like some primitive bacteria.

..and change the "Don't decay nrg shots" feature to "Keep nrg & waste shots" or something like that.

59
Solved Bugs / Chloroplast cheaters
« on: September 08, 2013, 07:05:56 AM »
Some bots gain chloroplasts when they shouldn't. No .mkchlr command in the dna.

60
Bot Tavern / Converting waste to nrg
« on: September 07, 2013, 10:44:35 AM »
There is a mentioning on the wiki that you can do that but no example of how you type it.

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