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Topics - Panda

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1
Darwinbots3 / DB3 Leagues
« on: April 09, 2015, 02:02:51 PM »
I assume DB3 will have the concept of leagues. There are a few things to consider when it comes to the leagues. For the most part, these are just musings on my behalf.
  • league design
  • a server side league: an official league or set of leagues that can be computed periodically
    • low run costs - top n winners from previous league
    • central repository - allows users to download all bots more easily; linked to the forum (e.g. whenever a bot is posted a thread is posted)
    • limiting user bot submission - too many bots posted could cause difficulty running leagues

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Darwinbots Program Source Code / Chloroplasts
« on: August 08, 2013, 09:27:38 AM »
From reading http://forum.darwinbots.com/index.php/topic,3487.50.html, it's just got way too complicated. I've come to it from after a few years and I have NO idea what's going on and how anything is happening.

I've a few questions, anyway:

What's happened to chloroplasts?
Should we rethink it?
Is any help needed? (I've had another 3 years of programming experience (1/3 of which is at University), I might not fuck it up as badly as I did last time.)

P.S. HEY GUYS! :D

3
Off Topic / I'm back, yet again.
« on: October 14, 2012, 12:16:24 PM »
I'm back from having a summer of destroying my liver to hopefully help with anything. I want to see if I can get the chloroplasts working again without breaking something. I don't have much time but I need all the programming experience I can get.

4
Off Topic / Operating Systems - Updating Without Shutting down?
« on: August 26, 2011, 01:42:01 PM »
If you had to write an operating system that updated without shutting down, what method would you use or how would you do it?

5
Bot Challenges / Blind bot
« on: May 15, 2011, 12:28:05 PM »
I think this might have been used before... The challenge is to create a "fully functional bot" without using any of the eyes, any of the ins/outs or any of the refvars. I have no idea how possible this is to do and I haven't thought over it... but I think we should have a go...

Fully functional bot in this case(Stolen from PhiNotPi and modified) :
  • Feed off of prey.  This can be as inefficiant as needed, as long as the bot gains net energy from the attack.
  • Not attack conspecs.  It should not treat conspecs as enemies.
  • Reproduce.  This should be controlled with some sort of condition.
  • Populate the sim in F1 conditions.  It will be released into an environment of Alga_Minimalis.

I hope this will be harder than the last! :p It's fine to add or help with other bots too. I think this will work better as a community challenge!

6
DNA - General / Intelligence
« on: October 15, 2010, 04:50:38 PM »
Do you think that it is possible that, if we had the processing power, and the time, that DarwinBots could create some form of higher intelligence. I can see a problem with limited memory stores, but I am sure that some sort of intelligence could come out of it.

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Suggestions / Chloroplasts
« on: October 14, 2010, 02:53:49 PM »
This is less of a suggestion, and more of, if you guys are okay with it, then I will program it all, as I can't wait until DB3 for the chloroplasts, and I can see that the current system is "outdated". :) Here's the ideas:

Chloroplasts - Idea 1
    Very low energy per "chloroplast" per cycle/custom energy per chloroplast
    Bot radius taken into account - larger radius means more energy
    Stop movement - fixes bot
    Stop firepower - except poison(maybe) and sperm
    Reproduction - child born with no chloroplasts
   
Chloroplasts - Idea 2
    Very low energy per "chloroplast" per cycle/custom energy per chloroplast
    Bot radius taken into account - larger radius means more energy
    Costs a lot to move and rotate - cost increases with each chloroplast
    Cost more to fire - cost increase with each chloroplast
    Reproductions splits chloroplasts like nrg and body
     
".setveg"
  A value in setveg makes the bot act as if it were designated an autotroph at startup
  Uses current Energy system - customizable nrg per cycle
  Fixes bot permenantly. Veg can no longer move
  Disables shots except sperm and poison
  Child keeps same value of ".setveg" as parent
  .setveg cannot be set by info shots.
  Once set, cannot be unset.

Also, give me your ideas. :)

8
Bugs and fixes / Delgene
« on: July 15, 2010, 08:59:39 AM »
I have noticed a problem... I don't know what it is that isn't working but it is something to do with delgene...
Code: [Select]
*.genes *.genes *.thisgene sub - 1 add 0 floor sub .delgene store Check the maths out on that and it should work, it does for a part of it... but it does not delete any gene before *.thisgene. The same happens with...
Code: [Select]
*.thisgene 1 sub sgn 1 sub abs 2 mult *.thisgene 1 sub sgn add .delgene *.genes 1 sub sgn mult store check the maths on there as well. It should work perfectly. It is something to do with the program...  If you want any more details, ask. :) ;p

PS: It only seems to do it with this bot. http://pastebin.com/raw.php?i=8aZxjFHd

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DNA - General / Veggies
« on: May 28, 2010, 08:51:13 PM »
I am wondering how far you could go into making an autotroph like an ordinary bot and where people wouldn't say it is a veggie any more.

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DNA - General / Inline != (Not equal to)
« on: May 28, 2010, 05:38:39 AM »
Erm. No matter how hard I try to do an inline !=, or even think about it, well, I just cannot do it. I need some help please.

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DNA - General / Buoyancy
« on: January 17, 2010, 02:59:48 PM »
I can never get buoyancy to work

12
Suggestions / Notify Icon
« on: January 13, 2010, 12:54:03 PM »
With the notify icon, when you minimise the program to the taskbar, it opens the program when you move the mouse over it, this gets a little annoying after a while. Is the any chance you can change it to double click.

Damn just done it again!!! :@

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Off Topic / Bestiary
« on: January 12, 2010, 03:19:42 PM »
Who runs the bestiary, eg. sorting, ect...

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Darwinbots3 / Release date
« on: January 11, 2010, 12:08:12 PM »
I was looking through the forum, doesnt actually seem to be any good idea of the release date anywhere, any news on it?

Edit: I also had an idea, I dont know if it has been said before but there could be some sort of respiratory system.

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DNA - General / out1, out2, ect
« on: January 02, 2010, 07:15:06 PM »
If I put a number into any of the "out"s then does the number stay in "out" forever or does it change every round.
I had an idea where you get a "social bot" to put a number into a veggies "out" and fix the veggies position, to find it again later, and then for the rest of the species to then, if they see it, see it as another bots property.

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