Darwinbots Forum

General => Leagues => Topic started by: spork22 on January 24, 2015, 08:06:53 PM

Title: Slime Mold
Post by: spork22 on January 24, 2015, 08:06:53 PM
Is it possible to make a bot that periodically sends out a radial wave of info particles? And when it recieves these info particles, it turns and moves towards the source? Something like a slime mold, where the pulse increases when it finds food and stuff.
Title: Re: Slime Mold
Post by: spike43884 on January 25, 2015, 07:46:29 AM
Is it possible to make a bot that periodically sends out a radial wave of info particles? And when it recieves these info particles, it turns and moves towards the source? Something like a slime mold, where the pulse increases when it finds food and stuff.

Well, I had several idea's for bots utilising reproduction as defensive and attacking features. Its possible you could reproduce and turn each time, while you do this you have 1 .fixpos on, then the baby increases its tie length till it finds food. You then get pulled by the baby when you turn .fixpos off.


Spork, try not using a frankenstein bot and programming a bot yourself. these mad idea's sometimes have awesome results (like russian babies)
Title: Re: Slime Mold
Post by: spork22 on January 25, 2015, 02:21:01 PM
I'll try. I might make it rely on info ties rather than info shots.
Title: Re: Slime Mold
Post by: spike43884 on January 26, 2015, 12:20:05 PM
I'll try. I might make it rely on info ties rather than info shots.

Mhm. but remember the max number of ties at one time is 3. Possibly making it fire out 'babies' programming to return once they've found something storing the 'somethings' position in freevariables would work.
Title: Re: Slime Mold
Post by: Shadowgod2 on January 26, 2015, 02:29:31 PM
4 ties not 3
Title: Re: Slime Mold
Post by: spork22 on January 26, 2015, 04:25:03 PM
I wasn't planning on a bot that acts as a slime mold on it's own. I was thinking more of a multibot. Like Amoeba, if you will, but with the communication aspect of a slime mold. Also, scout babies is something that's already done in the Battlestar Bot, one of my favorite bots.
Title: Re: Slime Mold
Post by: spike43884 on January 27, 2015, 01:44:20 PM
I wasn't planning on a bot that acts as a slime mold on it's own. I was thinking more of a multibot. Like Amoeba, if you will, but with the communication aspect of a slime mold. Also, scout babies is something that's already done in the Battlestar Bot, one of my favorite bots.
never heard of battlestar babies. RBF was meant to use babies as a defence mechanism by if it was big bertha stage and was attack it'd speedily reproduce in the direction it was attacked, never worked though sadly. ): till went superstrong though.
4 ties not 3

Is it 4, I know it was 3...the tiebot tutorials mention 3 because producing 3 tied babies can be used as an anti-tie enemies defence. Hence why 4bot structures are good.
Title: Re: Slime Mold
Post by: Shadowgod2 on January 27, 2015, 02:14:11 PM
.tielen1-4 and .tieang1-4

http://wiki.darwinbots.com/w/.tieang4
Title: Re: Slime Mold
Post by: spike43884 on January 28, 2015, 11:47:49 AM
Oh.