Darwinbots Forum

Bots and Simulations => DNA - General => Tips and Tricks => Topic started by: Numsgil on April 22, 2005, 09:03:51 AM

Title: Combat and Defense
Post by: Numsgil on April 22, 2005, 09:03:51 AM
Here's how they work:

Slime stops viruses and ties.

Shell stops -6 shots and Venom

Poison stops -1 shots and info shots (those + shots, like Icarus's Turning shot)

You can make a shot more powerful by storing a positive value in .shootval for -1 and -6 shots.  This number is what multiple of the cost for a shot you're spending.  The shot increases roughly log base 2 (energy spent) * 100 percent.

You can make shots have a further range as well.  Store a negative number in .shootval.  This number is what multple of the cost to shoot you're spending.  The shot increases roughly log base 2 (energy spent) * 100 percent.
Title: Combat and Defense
Post by: Shen on April 22, 2005, 11:18:50 AM
How exactly does poison work against venom? Does it just block the venom taking effect and reduce the amount of poison by the shootval of the venom? So you can overpower poison with high venom shootvals?
Title: Combat and Defense
Post by: Numsgil on April 23, 2005, 05:09:41 PM
Made a mistake, which I fixed in the post above.  Poison stops info shots and shell stops venom.