Darwinbots Forum

Bots and Simulations => Bot Tavern => Topic started by: abyaly on April 02, 2007, 08:51:12 AM

Title: Deadliest Virus -ever-
Post by: abyaly on April 02, 2007, 08:51:12 AM
Code: [Select]
cond
*.safety .nacho !=
start
  *.maxvel .dn *.robage -- abs sgn -- - mult store
  50 .repro store
  315 .aimdx store
  *.body .fdbody store
  .strpoison inc
  .shoot .ploc store
  *.tiepres .deltie store
stop
If this thing hits a veggie, say goodbye to eating veggies  unless you were specifically prepared for it.
To get normal vegs back you need to wipe these vegs out (which is quite daunting, since their repro is practically a repop event in itself). While watching a bot with zero offensive capabilities (*.refeye 0 = shooting condition) sweep the league using this thing, nothing managed to get normal vegs back. Now I need to add some killing methods to it  
Title: Deadliest Virus -ever-
Post by: Jez on April 06, 2007, 10:20:51 PM
Nice one!

I look forward to seeing a new F1 champ.
Title: Deadliest Virus -ever-
Post by: -venom- on September 07, 2007, 06:24:32 PM
Code: [Select]
*.safety .nacho !=
what is that???
Title: Deadliest Virus -ever-
Post by: fulizer on November 11, 2007, 05:08:43 AM
that is the gene that stops the virus from activating while in the bot that shoots it! I think
Title: Deadliest Virus -ever-
Post by: Peter on November 11, 2007, 04:11:43 PM
Quote from: fulizer
that is the gene that stops the virus from activating while in the bot that shoots it! I think
To be even more precise it is the 'condition' that keeps the bot from activating it own virus.
Title: Deadliest Virus -ever-
Post by: fulizer on November 24, 2007, 04:22:38 AM
Quote from: Peter
Quote from: fulizer
that is the gene that stops the virus from activating while in the bot that shoots it! I think
To be even more precise it is the 'condition' that keeps the bot from activating it own virus.
thats right!
Title: Deadliest Virus -ever-
Post by: fulizer on December 12, 2007, 03:43:47 AM
Code: [Select]
*.safety .nacho !=mmm... nachos
anyways there should be a virus that spreads itself by adding a virus making gene to itself and destroying the rest of the bots genes so that it just becomes a mindless virus spreader Zombie style thing
Title: Deadliest Virus -ever-
Post by: Peter on December 12, 2007, 09:39:09 AM
Quote from: fulizer
anyways there should be a virus that spreads itself by adding a virus making gene to itself and destroying the rest of the bots genes so that it just becomes a mindless virus spreader Zombie style thing
Already done, there are to my guesing multiple bots doing that trick, as for example speedy, one of my very own.
Title: Deadliest Virus -ever-
Post by: fulizer on January 11, 2008, 08:56:50 AM
crud
Title: Deadliest Virus -ever-
Post by: Moonfisher on February 24, 2008, 01:22:34 PM
I would say the best base for a virus would be :

cond
*.key *.keyvalue !=
start
50 .repro store
*.thisgene .mkvirus store
31999 .vshoot store
stop

This will primarily target the alge, and make it hard to find food unless you're prepared for it.
I'm using something similar in Ebola if you want to see it in action.
From that point you can always add more but it will also take more time to charge.

The second virus in Pacifist actualy hides it's presence while it's deleting genes and taking over, and initialy it didn't kill the victim, but the league fights where taking ages so I made it more lethal. (The fights can still take a long time though, but not nearly as long as they did initialy. Personaly I just use the auto win button when I can see the other bot no longer has a chance)
The downside is the time it takes to charge the virus, which is also why the first virus is a lot shorter.
The purpose of the viruses in pacifist isn't to be used as a weapon though.

In the end I don't think you can make a perfect virus, it all depends on how you plan to use it.
Title: Deadliest Virus -ever-
Post by: Numsgil on February 24, 2008, 05:17:56 PM
It can take a lot of nrg to shoot a virus.  If you do something like 1000 .vshoot store, your virus will usually be more than capable of infecting all the nearby veggies, and you'll be able to produce more viruses.
Title: Deadliest Virus -ever-
Post by: Moonfisher on February 25, 2008, 02:53:30 PM
Quote from: Numsgil
It can take a lot of nrg to shoot a virus.  If you do something like 1000 .vshoot store, your virus will usually be more than capable of infecting all the nearby veggies, and you'll be able to produce more viruses.

But that's not what I want, try running Ebola and see what happens.
The alge has just enough time to reproduce before it kills itself and spreads the virus.
This way the infected alge will become very hard to kill... it just reproduces and kills itself all the time.
And there will be plenty of virus shots in the air since a shot lasts a long time.
You could try running Ebola with it's current virus and then try dropping the vshoot value to see the difference.
But it's true that a lower shoot value will be more overall compatible, Ebola is prepared for the effect the virus has on the alge.
Title: Deadliest Virus -ever-
Post by: Numsgil on February 25, 2008, 07:48:23 PM
Ah, clever
Title: Re: Deadliest Virus -ever-
Post by: spork22 on May 31, 2014, 02:07:17 PM
To build off of the zombie virus idea, the Alga Pollinator has a virus that forces the target to walk toward the plant while releasing it's energy. If this virus hits a colony of plants, then things go out of control. Pretty soon the zombie bots start actually acting like zombies, attacking members of their own race or pretty much the nearest bot.
Title: Re: Deadliest Virus -ever-
Post by: spike43884 on October 19, 2014, 08:39:02 AM
Omg I had a idea, A Virus killing virus...Possibly as a defence mechanism to make it more antibody-like...But imagine that, viruses attacking viruses. That'd kill your planty virus sure.
Title: Re: Deadliest Virus -ever-
Post by: spork22 on October 19, 2014, 01:28:42 PM
Does this virus still work despite the new update that makes it quite difficult for plants to shoot viruses?
Title: Re: Deadliest Virus -ever-
Post by: Botsareus on October 19, 2014, 01:32:54 PM
Yea, should work. Nothing is stopping plants from getting infected except for the slime.
Title: Re: Deadliest Virus -ever-
Post by: spork22 on October 19, 2014, 01:33:50 PM
I don't think it does. I put it in and it's not shooting the virus.
Title: Re: Deadliest Virus -ever-
Post by: Botsareus on October 19, 2014, 01:37:18 PM
Give me the virus I'll make a video to prove you wrong.
Title: Re: Deadliest Virus -ever-
Post by: spork22 on October 19, 2014, 01:40:32 PM
Either I copied it wrong or it's something with the program. I'll try and figure it out.
Title: Re: Deadliest Virus -ever-
Post by: Botsareus on October 19, 2014, 02:02:53 PM
There is definitely something weird going on, because the only plants unable to spread the virus are the plants that start with virus loaded. I will play with it some more on Tuesday and add that xnor feature.

Thank you for the find.
Title: Re: Deadliest Virus -ever-
Post by: Botsareus on October 19, 2014, 03:19:11 PM
I figured it out. The plant can only spread a virus if it is set to repopulate and chloroplast limit has been met. In this extrem cases other plants imidiatly reach the chloroplast limit and the infected plant does not need to produce new chloroplasts. A virus (btw) only works if a plant has no chloroplasts. If a plant does have chlroplasts and attempts to shoot a virus it instantly looses all chloroplasts instead. A solution is to make sure a plant has no chloroplasts before firing a virus. Have fun. (No specific fix in required)
Title: Re: Deadliest Virus -ever-
Post by: spork22 on October 19, 2014, 06:52:51 PM
Good. It works very well ^^