Darwinbots Forum
Code center => Suggestions => Topic started by: Endy on May 06, 2005, 04:40:38 AM
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If it is best for evolution for the children to be only 1% or less different than their parents would it be possible to simply count the bot's dna and let the program mutate only 1% or less of the child's dna?
Not sure how hard this would be to implement, but it should make guestimating the best Mutation ranges easier.
Endy B)
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My only criticism would be that it's not very realistic. Other than that it shouldn't be too hard.
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there shouldnt be a limit, but the there is a mutationer/X basepairs/generation. I dont remember what X is, but it had a lower value long time ago. the more dna the more mutation there is
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Yes, that is essentially what I was asking for. It is not very realistic, that is why I asked for a tool that would help calculate that.
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That's what I'm thinking, a quick built in tool to calculate it wouldn't be hard. Consider it on the list, lol.
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Yeah, not too realistic, but I get tired of either having too many or too little mutations. Too little and the sim is boring or quickly ended in harsh conditions; too much and every bot is almost completly unrelated to one another.
Thanks for putting it on the List :)
Endy B)