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Code center => Suggestions => Old Suggestions Awaiting Programming => Topic started by: Zelos on March 24, 2005, 04:15:02 PM

Title: Astronomy in DB
Post by: Zelos on March 24, 2005, 04:15:02 PM
Many astronomical things have effected the life on our planet. Like the sun it self, The distance from it. The tilt of our planet's axis. and some more. Numsgil and I have chatted some and come whit a few things. How some minor astronomical things effect could be added to DB and effect it. Here I shall explain them and what they do.

Spectral type
this one effect the planet in a way this one decieds what kind of lights come to the planet. A star of 1 type may give alot of light whit short wavelenght, then its good to adapt to have photosythensis that can take that light.

Lumosity
our sun generates a specail amount of light and send it out to our planet. If you increase it we get more energy. The plants gets happier, they got more to work whit. and we get it hoter. Could mean alot to plants in DB

Distance
the distance from the star effects alot to. the further away you are, the less light and energy the planet get. if we have a planet that is close it get alot of light, and might evolve photosythensis pretty fast coz it gives such a advantage. while a distant planet might search for other energy sources.

Tilt
the tilt of a planets axis effect becuase if the planet tilt like earth we get seasons. that force the plants and animals to adapt to survive under different condition coz they changes whit time. while if there is no tilt, its just like now, adaption to 1 condition all the time.

Year Lenght
This effects only if the planets axis tilt any. When its tilted this part decied how long each condition will last. Like summer on the north hemisphere last for 50 days and so on. if the changes are fast, they need to adapt to the new enviment fast, if its slow, there is no hurry.

Medium albedo
this one effect the planet by absorbing some of the total energy the planet gets. the more this aborbs, the less energy the plants can use, and the hotter the planet becomes. and if its vice versal the plants get more to work whit, but the planet becomes cooler.

Scale
if you want to run a simulation of 1 planet, or just a part of one.

this is the ones we have come whit now. what do you think?
persinal I think this would be very fun to have later
Title: Astronomy in DB
Post by: Old Henk on March 25, 2005, 11:36:15 AM
I really like this!
Maybe a separate 'planet' mode (like the Pond-mode) could be added...  :rolleyes:
Title: Astronomy in DB
Post by: Botsareus on March 25, 2005, 11:58:22 AM
I really hate this!
Maybe no one has access to super computers to start simulating whole planets , even starts , forget about the fact that right now we simulate patches of microscopic feild, and its still to slow.. AAAAAAA! , woho Num speed things up a little for 3.0...
Title: Astronomy in DB
Post by: Botsareus on March 25, 2005, 12:00:54 PM
But I did hear that we can get windowsXpServer to run on a Super computer, that will be a lot of fun, we will be getting run time errors 20-30 times faster , maybe as soon as we click the run button, :P
Title: Astronomy in DB
Post by: shvarz on March 25, 2005, 12:07:21 PM
Tides...
Title: Astronomy in DB
Post by: Numsgil on March 25, 2005, 12:25:47 PM
Quote
Tides...
I agree totally.   :rolleyes:

Mind being less cryptic?



Bots, we're not talking about simulating actual planets and stuff.  Just the effect of different things on the simulation.  And of course, it would be an option.  How can anyone argue against an option unless you're saying it's taking focus away from other things.

And we don't have to simulate stars and planets to get seasons and light flux.
Title: Astronomy in DB
Post by: Botsareus on March 25, 2005, 12:33:06 PM
o ok
Title: Astronomy in DB
Post by: Zelos on March 25, 2005, 01:06:09 PM
like num said, this is just to simulate stuffs, we dont add a solersystem that takes up space so it slows down the simu. this would simply be options to make things funnier. gives more options. it wouldnt take to much space, right numsgil or am I wrong?

when it comes to tides, that can be simulated by a moon, oh dear moon. did you know that the moon help us to have a stabel axis? and that it helped life up to land
Title: Astronomy in DB
Post by: PurpleYouko on March 25, 2005, 01:18:59 PM
If you like the moon so much, you should remember this  (http://s9.invisionfree.com/DarwinBots_Forum/index.php?showtopic=201&view=findpost&p=296716)

 :laugh:
Title: Astronomy in DB
Post by: PurpleYouko on March 25, 2005, 01:21:50 PM
Quote
like num said, this is just to simulate stuffs, we dont add a solersystem that takes up space so it slows down the simu. this would simply be options to make things funnier. gives more options. it wouldnt take to much space, right numsgil or am I wrong?

You are right. This would just be different options for day/night, intensity and type of sunlight and so on.

Tides? We don't need no stinking tides!

Seriously though how would tides work in DB? Varying flow patterns?
Title: Astronomy in DB
Post by: Zelos on March 25, 2005, 01:23:05 PM
I honestly dont like it or hate it. but it will soon be gone, whit my ECLIPSE CANNON  :evil:
Title: Astronomy in DB
Post by: Numsgil on March 25, 2005, 01:24:59 PM
A moon wouldn't be too hard.

You'd just have to specify a distance and mass ratio, I think.

Then it would effect currents.  If I ever get around to currents that is.
Title: Astronomy in DB
Post by: PurpleYouko on March 25, 2005, 01:26:20 PM
What actual effect would it have on our bots though? Turn them into Were-wolfs?
Title: Astronomy in DB
Post by: PurpleYouko on March 25, 2005, 01:27:17 PM
Cool  B)

Fuzzy robots  :laugh:
Title: Astronomy in DB
Post by: Numsgil on March 25, 2005, 01:31:19 PM
I was thinking that one day the env grid would have vectors associated with it.  So bots are pushed along by currents.

Tides then would be a kind of continual current.  Or maybe not.  I don't know.
Title: Astronomy in DB
Post by: Zelos on March 25, 2005, 01:36:58 PM
tides can be good when we both have land and water, then tides will help the bots to become land living. the gravitation force the moon would make on the bots and water would be easy to calculate
Title: Astronomy in DB
Post by: Numsgil on March 25, 2005, 01:41:59 PM
What's more difficult is trying to model lack of water / water.

I guess we could just have a boolean type variable.  Either a square has infinite water or it has none.
Title: Astronomy in DB
Post by: PurpleYouko on March 25, 2005, 02:20:42 PM
Yes that was what I was thinking in my earlier post "flow patterns"

I still think little fuzzy robots with big sharp teeth would be cool though.
Title: Astronomy in DB
Post by: Zelos on March 25, 2005, 03:01:31 PM
but lets take the things I said first, then we can take tidel
Title: Astronomy in DB
Post by: Zelos on March 30, 2005, 02:15:44 PM
If we want more astronomical parametres, we can add
[span style=\'font-size:14pt;line-height:100%\']Star Rate[/span]
This decieds how many stars are created each year. That effect the planet by that if there is more stars, there gets more radiation to the planet which generate more clouds ands cool down the planet, which gives it less energy from the star it orbit around.
[span style=\'font-size:14pt;line-height:100%\']Galax Distance[/span]
This would be how far away from the galactic center we are. The farer away we are, the less radiation do we get. Coz the closer to the center we are, the higher are the star rate.

could be fun adding all that stuff :D , im not sugjesting we make a simulation of an entire galaxy now
Title: Astronomy in DB
Post by: Numsgil on March 30, 2005, 02:38:06 PM
I don't think star radiation is a significant source of anything.  It's just too far.  Maybe at the galactic core (where stellar density is very very high) it would make a small difference.
Title: Astronomy in DB
Post by: Zelos on March 30, 2005, 11:35:03 PM
it is a big rate, I readed an article about it, its very important if the theory is right
Title: Astronomy in DB
Post by: Numsgil on March 30, 2005, 11:48:01 PM
Here's the article Zelos showed me.

  :blink:  :rolleyes:  :blink:  (http://www.fiz.huji.ac.il/~shaviv/Ice-ages/ice-main.html)

^ (It's a link.  Could you figure it out?)
Title: Astronomy in DB
Post by: Zelos on March 30, 2005, 11:55:37 PM
anyhow, there is a theory that we have it so cold now, coz we have entered a arm where the star rate is much higher and the stars sends out more high frequent radioation
Title: Astronomy in DB
Post by: Zelos on April 02, 2005, 05:23:10 AM
Hello everyone. Ive finaly found the stuff to calculate how much light each square gets. :D it took some time but now I have it. I had some help from nums to check the stuff and make it for radians instant of degrees. The thing that is left now, is for nums to be able to convert the square to a sphere.

Im adding a Word doc so you can read the formulas like you want.
Title: Astronomy in DB
Post by: Zelos on April 03, 2005, 07:15:12 AM
Here is another word Doc about the astronomy stuff that will be added. This one contain the amount of light a point get at a specefic time on the day