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Topics - ikke

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16
Suggestions / split ties
« on: May 10, 2009, 07:09:55 AM »
Ties are:
tentacles
nerves
joints
digestive track
and probably more.
It might be wise to separate some or all of these functions

17
Suggestions / feedback on dbiii screenshot
« on: May 10, 2009, 07:06:05 AM »
In stead of the disable repro sexrepro mutations tab have a tab where you can select to disable any command for execution/mutation. In addition to the current benefits this allows for implematation of league rules by disabling non legal commands

18
Formula 3 / F3 league 13/2/2009
« on: February 13, 2009, 07:17:42 AM »
#F3
1 - Gimmick2.0(F3)(Ikke)29.19.2008
2 - Bouncer(F3) 2-11-2008 (peter)
3 - Big (F3) (Moonfisher) 19-10-08
4 - Diversa_reflexum
5 - SWARM 2.0 (F3)(Elite)-10.03.07
6 - Defence
7 - Eye
8 - Spyrus (F3)(abyaly) 18-10-08
9 - alpha 2.7(F3) 31-11-2008 (d-Evo)
10- Boost
11- Aim
12- Body
13- Roto (F3) (Bacillus) 20-10-08
14- Beholder_F3___Welwordion__28_10_08
15- Conspec
16- Chase
17- Reproduce
18- C_Filans
19- C_Circumgirans
20- Shoot
21- C_Ancestralis
22- EMPTY
23- EMPTY
24- EMPTY
25- EMPTY
26- EMPTY
27- EMPTY
28- EMPTY
29- EMPTY
30- EMPTY

Welcome and nice work. Diversa seems to be a winner, not a killer. It takes vast numbers and a lot of time to win a contest against even the basic bots. Capping the population and boosting shots should improve it significantly

19
Bot Tavern / Creating a new league
« on: December 09, 2008, 04:48:10 AM »
I have been thinking about the F2 and F3 league. It annoyed me that stupid use of poison and shell (on by default) outcompetes stupid non use (off by default). What I am trying to do is creating conditions where these two hold each other in balance and intelligent use gives the edge to win. I’m in the early stages and I have so far been screening cost settings by hand. I’m now at multiplying cost for shell and poison by 9. which runs into an 8:5 ratio with / without for my own bot. I want to try multiple bots over larger numbers of rounds and I would like to not do it by hand. I am unable to run a contest or league under non F1 conditions. Is this me or is it just not possible and am I out of luck?

20
Darwinbots3 / How can I best help
« on: December 03, 2008, 09:30:43 AM »
I’dd like to chip in. I have some C++ OO education and even experience dating back to my university years and have modded source code for programs to my own preference in vs 2005. My strong points are analysis, design & math, my weak point without doubt knowledge of libraries and the functionality they contain. I think this makes it more appropriate for me to work on db specific code, as opposed to for instance GUI or internet functionality
For me the first step would be reading the code, commenting where appropriate followed by some simple code extensions to get familiar and going. Is there any place you’d recommend or like to see me starting?

21
Formula 3 / F3 league 2/12/2008
« on: December 03, 2008, 07:10:42 AM »
#F3
1 - Gimmick2.0(F3)(Ikke)29.19.2008
2 - Bouncer(F3) 2-11-2008 (peter)
3 - Big (F3) (Moonfisher) 19-10-08
4 - SWARM 2.0 (F3)(Elite)-10.03.07
5 - Defence
6 - Eye
7 - Spyrus (F3)(abyaly) 18-10-08
8 - alpha 2.7(F3) 31-11-2008 (d-Evo)
9 - Boost
10- Aim
11- Body
12- Roto (F3) (Bacillus) 20-10-08
13- Beholder_F3___Welwordion__28_10_08
14- Conspec
15- Chase
16- Reproduce
17- C_Filans
18- C_Circumgirans
19- Shoot
20- C_Ancestralis
21- EMPTY
22- EMPTY
23- EMPTY
24- EMPTY
25- EMPTY
26- EMPTY
27- EMPTY
28- EMPTY
29- EMPTY
30- EMPTY

22
Formula 2 / F2 league 2/12/2008
« on: December 03, 2008, 07:07:45 AM »
I also included caterpillar in the archive[attachment=1134:F2league.rar]
#F2
1 - Gimmick2.0(F2)(Ikke)29.19.2008
2 - Spinner_v1.51(F2)(Moonfisher)26-09-08
3 - ThisnThat1.01(F2)(Peksa)12.05.08
4 - BETA-AA-(F2)
5 - Multiply4(F1)(F2)(Peter)19-12-07
6 - Excalibur 1.12 (F2)(Light)-06.03.07
7 - Martian Tank 3 (F2)(Martian)-06.07.2007
8 - Excalibur (F2)(Light)-26.02.05
9 - Republican Bee (F2)(Commander Keen)
10- Bubbles (F2)(Jez)-21.08.06
11- Gimmick2.0(F3)(Ikke)29.19.2008
12- Bouncer
13- BETA_T_F2__d_EVO_18_11_2008
14- Blue on blue (F2)(Jez)-05.08.06
15- Martian Tank 2 (F2)(Martian)-04.07.2007
16- Caterpillar_Peter__F2_MB_07_11_08
17- Big (F3) (Moonfisher) 19-10-08
18- Markus Volithistralis2 (F2)(Ark)-08.02.06
19- Hunter V2.3 (F2)(PY)-26.04.05
20- Ymir (F2)(Numsgil)-21.02.05
21- Ratticus Rex (F2)(Jez)-27.02.07
22- SWARM 2.0 (F2)(Elite)-10.03.07
23- Zebedee V2.1 (F2)(Jez)-26.07.06
24- Icarus (F2)(Light)-26.11.04
25- Spiral (IB)(F2)(abyaly)-16.06.07
26- Tortuca Mechanica (F2)(Eight)-18.09.04
27- Purple Swarmer (F2)(PY)-23.02.05
28- One Man Bucket (SS)(F2)(abyaly)-03.04.07
29- Seasnake_1.0(F2)(EricL)
30- SWARM 2.0 (F3)(Elite)-10.03.07

23
Bot Tavern / F2 league standings
« on: December 02, 2008, 10:01:21 AM »
I did not include saber due to the raping controversy. Also I like to see myself at the top. No doubt it would have come in first if I had.

#F2
1 - Gimmick2.0(F2)(Ikke)29.19.2008
2 - Spinner_v1.51(F2)(Moonfisher)26-09-08
3 - ThisnThat1.01(F2)(Peksa)12.05.08
4 - BETA-AA-(F2)
5 - Multiply4(F1)(F2)(Peter)19-12-07
6 - Excalibur 1.12 (F2)(Light)-06.03.07
7 - Martian Tank 3 (F2)(Martian)-06.07.2007
8 - Excalibur (F2)(Light)-26.02.05
9 - Republican Bee (F2)(Commander Keen)
10- Bubbles (F2)(Jez)-21.08.06
11- Gimmick2.0(F3)(Ikke)29.19.2008
12- Bouncer
13- BETA_T_F2__d_EVO_18_11_2008
14- Blue on blue (F2)(Jez)-05.08.06
15- Martian Tank 2 (F2)(Martian)-04.07.2007
16- Caterpillar_Peter__F2_MB_07_11_08
17- Big (F3) (Moonfisher) 19-10-08
18- Markus Volithistralis2 (F2)(Ark)-08.02.06
19- Hunter V2.3 (F2)(PY)-26.04.05
20- Ymir (F2)(Numsgil)-21.02.05
21- Ratticus Rex (F2)(Jez)-27.02.07
22- SWARM 2.0 (F2)(Elite)-10.03.07
23- Zebedee V2.1 (F2)(Jez)-26.07.06
24- Icarus (F2)(Light)-26.11.04
25- Spiral (IB)(F2)(abyaly)-16.06.07
26- Tortuca Mechanica (F2)(Eight)-18.09.04
27- Purple Swarmer (F2)(PY)-23.02.05
28- One Man Bucket (SS)(F2)(abyaly)-03.04.07
29- Seasnake_1.0(F2)(EricL)
30- SWARM 2.0 (F3)(Elite)-10.03.07

24
Darwinbots Program Source Code / robsize
« on: December 01, 2008, 09:56:49 AM »
Does the parameter Robsize in the code euqate to body in the program?

25
F2 bots / Gimmic 2.0
« on: November 28, 2008, 08:32:38 AM »
ROBOT TOO BIG TO FIT!

Progressive work on the gimmic bot. F3  passes blue on blue in the league table. I could not program it to advance further as f3 bot in the f2 league. The f2 version is basically an upgrade of this bot  with f2 tricks. It passes spinner 1.51 in the f2 league. No idea how it fares in f1

To do:
Get the aiming system to work better I want to strafe and be able to hit without being hit. Some work done but not there yet.
Improve tie usage and counter tie measures for the f2 version

26
F2 bots / Gimmick1.0(F2)(Ikke)11.6.2008.txt
« on: November 06, 2008, 02:37:22 AM »
As the comment says:
Imitation is the first step in learning. I started with commenting a version of Defence
Every bot has its gimmicks. I have taken the best and added my own.
Since it beats all other F3 bots, I'll post it to raise the bar.
Most (practically all) are not mine so neither is the credit

EDIT: apparently f2 not f3

27
Suggestions / slower costx response
« on: October 16, 2008, 06:03:26 AM »
Eric,
I'd like to see the low end of the costX sensitivity increased. My sim has population increases of 300% in population sizes due to natural variation (at constant costx). The cycle time of this is in the order of magnitude of 40k cycles. Even at the low end of the scale costx rises too high (2.5) and falls too deep (0,25), resulting in oscillating selection direction, as well as near extinction (only 30 bots left, so I reloaded an autosave).

28
Bugs and fixes / auto species error OPEN
« on: September 21, 2008, 09:24:50 AM »
load the sim. select objects->species->autospeciation Result is Run time error 380 invalid property value.
PS I would have expected the auto speciation option with species or mutation fields

29
Simulation Emporium / zerobot evolution
« on: August 18, 2008, 01:36:53 PM »
I did my first zerobot evo sim, starting out with 500 1000 bp long zerobots (actually the numbers 1-1000 ascending). I had dynamic cost enabled, allowing to go negative. After someting like 2 M cycles the numbers started increasing: reproduction. I reseeded the five most successfull strains in a new sim with veggies. After 1.5 M cycles a strain developed binding with ties. Sheer excitement brought me to the decision to go for the second reseed. The tie strain was destined to evolve into something interesting.

Things went not quite the way I thought they would: the tiebots were sterile. The gene could either reproduce or form ties, with (point)mutations apparently flopping them from one version to the other. Sterile tiebots keept popping up. Then the ties dissapeared. All this with Costx going positive and negative, and basically feeding the bots. The breakthrough came when shooting evolved. Costx went up and life (both feeding and reproducing) took over the sim.  Ties were gone

Now at 2.4 M cycles the bots tie, shoot and reproduce. Apparently some of the tie genome has been activated again. You don't have to be a crack shot if the game is tied to the barrel of your gun. Genome length is halved from 1000 to 500 Bp, without cost associated to genome length.

Attached the sim in its current state

30
Simulation Emporium / Q: shortest zerobot reproduction time
« on: July 17, 2008, 04:06:45 PM »
Out of curiosity: what is the shortest time anyone has ever evolved a selfreplication from a zero bot?
At the first attempt I had 100 new bots after 150 k cycles. After that poor dynamic cost set up killed them all  
Now (my second attempt) I am at 1.7 m cycles and nothing

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