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Messages - spork22

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301
What's it supposed to do?

302
DNA - General / Multi bot multi bot head
« on: June 02, 2014, 12:39:58 AM »
Is a multibot that uses multiple bots to function as a head, but the rest as the body, qualified as a multibot at all?

303
Bot Tavern / Re: Dominator not eating well
« on: June 02, 2014, 12:27:57 AM »
Maybe the robots are evolving to eat our computers!  :O
SCARY!!  :(
Heh, just kidding.

304
DNA - General / Re: Dividers
« on: June 01, 2014, 11:43:33 PM »
I thought so. I was already playing around with the genes.

305
Veggies / Alga Reactum Chloroplastus Managos(spork22)
« on: June 01, 2014, 04:40:34 PM »
Again, like most of my bots, I take no credit for making any of these genes. I only moved them around.

I liked Alga Reactum (an autotroph that reproduces when attacked) a lot, but, like most things that reproduce too much, they eventually become tiny and die.

So, to fix this, I added a chloroplast gene and a gene that manages their size. This was the result:

Alga Reactum
'Vegetable
'
'This plant will reproduce if it is  attacked.

cond
*.shup 0 !=
*.shdn 0 != or
*.shdx 0 != or
*.shsx 0 != or
'*.nrg 10000 > or
start
60 .aimdx store
50 .repro store
stop

cond
*.numties 0 >
start
99 .repro store
stop

cond 'new gene from Botsareus and Panda
  *.chlr
  *.light
  <
start
160 .mkchlr store
stop

def nrgratio 100

start

10 dup *.nrgratio sub sgn abs .nrgratio mult store

100 .strbody *.nrg *.body 10 div *.nrgratio ++ mult       sub sgn 0 floor mult store
100 .fdbody        *.body 10 div *.nrgratio    mult *.nrg sub sgn 0 floor mult *.body 100 sub sgn 0 floor mult store

stop

end

306
DNA - General / Re: Dividers
« on: June 01, 2014, 03:56:23 PM »
Unless that's just a base bot. Because it doesn't turn at all

307
DNA - General / Re: Dividers
« on: June 01, 2014, 03:28:59 PM »
Nice. It could probably use a better turning method though..

308
DNA - General / Dividers
« on: June 01, 2014, 02:39:06 PM »
It would be cool if there was a bot that gained a lot of energy and became really big. When it reaches a certain huge size, and when a threat is detected (or food) it reproduces into thousands of little ones, which attack or eat the target. When they're done, they eat each other until it's back into one big bot.

309
Suggestions / Re: Playerbot
« on: June 01, 2014, 01:17:37 PM »
I wasn't aiming for complete control over a bot, because, yes, that would be really confusing. When the bot you're controlling dies, the camera reverts to normal, just as if you were following a bot and it died. There could be a bunch of settings to make controlling a bot a little easier. Perhaps an easier way would be one could bind keys to changing sensor values. You could change this around. Another thing could be that the bot does all the complicated stuff on it's own as if you weren't controlling it.

310
Newbie / Re: How to turn off sun perminently during a simulation?
« on: June 01, 2014, 01:12:49 PM »
Thanks for telling

311
Suggestions / Playerbot
« on: June 01, 2014, 11:23:55 AM »
It would be cool if there was an option to "take control" of a bot; that is, control it in a number of different ways. There could also be an option for when you control the bot, that makes it so you only receive the info the bot receives.  Some ways one could control it is the standard arrow keys with keybinding for special abilities, or changing sensor values. This could allow an observer to nudge the environment in a more natural way.

312
Veggies / Re: Caterpillar Chloroplastus(Veggie)spork22
« on: May 31, 2014, 07:55:15 PM »
That's interesting. I think I'll just stick with swapping genes around for now instead of writing them from scratch. I'm particularly interested in bots that work together, or navigate in flocks.

313
Bot Tavern / Re: Deadliest Virus -ever-
« on: May 31, 2014, 02:07:17 PM »
To build off of the zombie virus idea, the Alga Pollinator has a virus that forces the target to walk toward the plant while releasing it's energy. If this virus hits a colony of plants, then things go out of control. Pretty soon the zombie bots start actually acting like zombies, attacking members of their own race or pretty much the nearest bot.

314
DNA - General / Re: Buggers
« on: May 31, 2014, 12:47:13 PM »
I updated the post

315
DNA - General / Ant bots
« on: May 30, 2014, 08:29:35 PM »
I need help. What are the best bots (to whoever reads this) that act like ants? You know, they organize themselves into types and so on. There's quite a few out there and I don't know which ones to pick.

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