Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Botsareus

Pages: 1 ... 28 29 [30] 31
436
Old Suggestions Awaiting Programming / The console window bug
« on: March 31, 2005, 06:34:39 PM »


IT IS REALY ANNOYING TO OPEN AND ClOSE THE CONSOLE WINDOW ALL THE TIME.

I wanted it to update when I select a different robot.

Not when I , close the window , select a different robot , open the window.

437
Off Topic / Finaly A new Virsion was released
« on: March 31, 2005, 04:15:30 PM »
:)  :)  :)  :)  :)  :)  :)  :)  :)  :)  :)  :)  
 :clap:  :clap:  :clap:  :clap:  :clap:  :clap:

438
Off Topic / The Flow of new ideas:
« on: March 26, 2005, 10:15:12 AM »
I have a feeling people will always post new ideas to the program , (once they catched PY and NUM responding to the E-grid idea it was all over)

So I Seriously Suggest we delay some stuff for version 3.1 or 3.2 and only code the stuff you guys have a decent engineering plan off. It will mean versions are going to be released faster; PY and NUM will enjoy being away from the computer for a while.


 :) Bau :)
 :tantrum:

439
Off Topic / offshoot of enzyme regulation thread
« on: March 24, 2005, 04:51:59 PM »
The Matrixs are comming.....

440
Off Topic / MP where are you?
« on: March 22, 2005, 06:54:08 PM »
Ok Mp, time for you to delete all the posts that you think should go, DO NOT MOVE THEM TO OTHER BOARDS.

I dont think its nice to have a thread and a poll by PY with the word "crap" in it....

(this is one of thouse posts that needs to go.)

441
How many slots of Enzymes Should we have? Num wants between 7-13 ,Shvartz wants ?70?,, How mutch you want? and why?. We will figure this out here so I can finaly get the right number into the "final virsion thread"

442
Off Topic / Shvartz is ... I got prove!
« on: March 18, 2005, 09:11:11 PM »
This is a really old thread, a very embarrassing old thread. What happened here was I wanted something done, was tired of waiting for discussions and actually see someone get something done. I was very emotionally unstable back then.

443
Specialization, Metabolism, Digestions and Env Grid / THE 50/50 SYSTEM
« on: March 18, 2005, 07:00:13 PM »
When the robot it under design , It set Metabolize a sertain gas in the e-grid that will eventually expire.
When it does expire , the robots will be forsed to evolve:

into getting energy from the sun (special enzymes etc.)
this will be a little harder to do( complex enzymes); because the robot does not have to evolve a hunting strategy and anything at all exsept reproduction code in the dna. = 50% chance

OR

into hunters that eat plants and other robots (not so special enzymes)
this will be a easy to do ( simple enzymes); because the robot does have to evolve a hunting strategy and reproduction code in the dna. = 50% chance

Therefore its a 50/50 chance of going eather way.
[you]There you go, this will give you a very cool hunter sim with robots evolving from mindless robots that feed on gas.[/you]

444
(This Thread is an attempt to organize all the Metabolism threads started into one single thread)


Trough out evolution a robot can fill up to a million slots of Enzymes..

In here I want to collect all the final virsions of the Metabolism system we are going to use. Anyone can Post further Design of the system here (in bold) when everyone agrees that it should be like this.

DO NOT post questionable ideas here that were not discussed before, DO NOT post ideas that no one agrees with either.

From the people below

PY
BAU
SHVARTZ
NUM

atleast 3 must agree with the idea before you post it here.

After we complete the metabolism system , we will code it based on the data collected here.

What do you think is this a good idea? Start Posting... Now!

445
Num Did you forget about this or what happend? I can understand you are doing enough Db work already

When you have time, explain to me how your virsion is supposed to work. Dont post more c++ or calcules because I wont understand. If you can explain it in somewhat english , I will be really happy to listin

 B)  Bau B)

446
Off Topic / F1 Calculator
« on: March 11, 2005, 02:06:59 PM »
Tired of waiting for that bloody F1 fight to finish when you already know who won?
Wishing there was a way to know how much longer you have to wait?
There is a way, the new Formula one DB Calculator
(You need Microsoft excel to use it)

Just click Enable Macros, plug in the number of wins of (the robot you believe is losing) has, and see how much more wins the robot you believe is winning needs before the contest is over.

Then plug in the number of seconds an average round takes, and it will give you the time to the end of the match.

(Will be nice if PY takes the code out of the file and puts it into the F1 mode itself, like a timer thing)

Download Now!:

447
Mutations / Bot4g
« on: March 10, 2005, 05:27:06 PM »
'4.txt
'This robot does not have a name so call it 4 for now
'Its the fourth genaration.
'The Robots not mutating form does better then the mutating form 99% of the time
'DB virsion 2.35
'Robot By: DB itself

cond
  *.nrg
  28603
  >
start
  50
  .repro
  store
  dec
  .up
  store
stop

cond
  *972
  1
  =
start
  300
stop

cond
  *972
  1
  =
start
  300
stop

cond
start
  store
stop

cond
start
  store
  inc
stop

cond
  *.setaim
  1
  =
start
  80
  dec
  300
stop

cond
start
  store
stop

cond
  *.in2
  3000
  <
start
  0
stop

cond
  *.nrg
  3000
  <
start
  0
stop

cond
start
  .reffixed
  store
stop

cond
start
  .reffixed
  store
stop

cond
start
  477
  477
stop

cond
start
 -1
  .shoot
  store
  10
  1
stop
end

448
Short bots / FirstBot (4G)(Botsareus) - 10.03.05
« on: March 10, 2005, 05:21:09 PM »
"**This robot features some really crazy reproduction methods, and some really basic survival techniques.
Code: [Select]
'Perfect Bot for evolution
'FirstBot is the official name

'/*****proper reproduction 1

cond
  *.nrg
  20000
  >
start
  50
  .repro
  store
  'if time to reproduce store it
  1
  972
  store
stop

cond
  '/after robot reproduces it reproduces more until energy less then 3000
  *972
  1
  =
start
  50
  .repro
  store
stop

'***** 2

cond
  *.nrg
  3000
  <
start
  0
  972
  store
stop

'\*****very simple find food method 3

cond
start
 -1
  .shoot
  store
  10
  .up
  store
stop
end

449
DNA - General / How Long To Wait For Children to...
« on: March 07, 2005, 09:04:56 PM »
How do I make a parent bot pass on its memory locations to its children?
I heard I have to wait n cycles? How long do you have to wait for children to get the parent's memory locations? n = ?

Do I have to add some special code so those memory locations will be copied?

Also, I heard that there is a certain range of memory that does not get copied, what's that range?

 :sleep: Bau  :sleep:  :help:

450
Off Topic / Finaly 3.0 is somewhat out (and stuff)
« on: March 07, 2005, 11:04:56 AM »
:D
Good Job with that.  I am staying tuned until all the bugs are fixed (or at least most of the bugs)

***
Just came up with a new way to mutate bots , testing...

***
I am stuck on the music but it's ok.  I'll eventually figure out what to do.

***
Did anyone give music already? <---------------------------------
Num do you know the api (probably yes bc its the same for c++) to play a sound file using VB? (although I dont think sndplaysound supports .mp3's)
So Num the basic qustion is: Do you know how to make DarwinBots play sound?

***
O yea  :devil: I am working on a new bot called "lessbeef".

The idea: it will study the map first before it attacks, then go to an area where fewer enemies are and feed and reproduce. (I dont know if it should have more energy or more numbers , anyway)  After the group feels strong they leave one or two behind so the whole population won't die out while the rest go storm the enemy.  It will no longer concintrate on feeding.  

It will study the map first before it attacks, then go where there is the most enemy bots, attacking them all as a group.

So they layout is:

studymap ---> eat/reproduce ----> attack ---> studymap...

For Defence:

See if the attackers are strong or weak
Strong= Run away to a safer area. (Based on the map data gathered before)
Weak= Stop eating and wipe them out.

"Lessbeef" means it will get rid of the enemy in one move, hehehehe

If anyone wants to beat me to it, go ahead , just please keep the name.

Ex:

"Lessbeef By Endy"
"Lessbeef By Henk"
etc.

P.S.
One problem here is giving map data from one bot to the other.
The idea is children will keep the memory data of the parent.

Pages: 1 ... 28 29 [30] 31