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Messages - Gambit

Pages: [1] 2 3 4
1
Newbie / OCX Problems with Windows 7
« on: April 14, 2009, 02:59:02 PM »
I get the exact same thing on windows vista home premium 64 bit.  

I installed the visual basic runtime 6. still the same thing.

p.s. Hello again  I got a new computer so hopefully I dont have the freezing issues I had before with DB, it really is a cool program I just couldnt stand the stickyness. 8gbs of ram. 256mb graphics. 2.8ghz dual core processor.


  nevermind to this whole post. all I had to do was run as admin  silly windows and its big brotherism.

2
Off Topic / so... we meet again
« on: October 01, 2008, 10:31:27 AM »
WOW

I think im a ways away from that.... so much code o.O

1v1 with 3000nrg they both breed like crazy (I modified mine to be a bit more like what it would be fighting) and then mine dominate for a while. every sim ends the same way. they kill all the fruitflies except 2. those 2 then rip my hundreds of bots to shreds...

its even worse when I add a little bit of meet (15 5knrg T_Preservans) the fruit flies kill everything in just a few seconds.

this leads me to believe they're using thier energy much more efficiently than my bots. because the less energy in the tank the better mine do. the more energy the better the fruit flys do.

3
Off Topic / so... we meet again
« on: September 30, 2008, 09:28:10 PM »
well im at the half comprehension stage. copy. paste. edit.

Quote
'make poison
cond
 *.robage 0 =
start
 *.up .ploc store
stop

'peripheral vision left
cond
*.eye1 0 >
*.eye5 0 =
*.refeye *.myeye !=
start
52 .aimsx store
stop

peripheral vision right
cond
*.eye9 0 >
*.eye5 0 =
*.refeye *.myeye !=
start
52 .aimdx store
stop

' Gene look around
cond
*.eye5 0 =
*.eye9 0 =
*.eye1 0 =
start
store
10 .aimsx store
75 .up store
stop

' Gene 1 Food Finder
cond
 *.eye5 0 >
 *.refeye *.myeye !=
start
 *.refveldx .dx store
 *.refvelup 200 add .up store
stop

'force the other bot to start spewing energy if its alive
cond
*.eye5 50 >
*.refeye *.myeye !=
*.refnrg 0 >
start
 *.refvelup .up store
0 .aimdx store
0 .aimdx store
.shoot .shoot store
-2 .shootval store
stop

'eat corpses
cond
*.eye5 50 >
*.refeye *.myeye !=
*.refnrg 0 =
start
 *.refvelup .up store
0 .aimdx store
0 .aimdx store
-6 .shoot  store
stop

'poop
cond
*.waste 200 >
start
.backshot inc
-4 .shoot store
*.waste .shootval store
stop

cond
*.nrg 9000 >
start
60 .repro store
stop

'defenses
'store slime
cond
 *.slime 300 <
*.nrg 2000 >
start
 100 .mkslime store
stop

'store poison
cond
 *.poison 500 <
start
 50 .strpoison store
stop

'store shell
cond
 *.shell 250 <
*.nrg 2000 >
start
 100 .mkshell store
stop

'deletes ties
cond
*.numties 0 >
start
*.deltie store
stop


I improved my old left/right peripheril vision genes. I added defenses against viruses, body shots, regular shots, tie feeding, etc

it doesnt directly attack the enemy. it makes them vent thier energy... unless they're dead. then it just eats them.

they tend to be quite small and they hunt in packs. they're circular until they find something then they tend to go in 2 bot thick lines.


the only problem is I dunno what to challenge them with. what bots do you guys use to test your new ideas' mettle?

4
Off Topic / so... we meet again
« on: September 30, 2008, 05:27:15 PM »
lol this was taken a few minutes ago. just seconds before it crapped out :\

http://i231.photobucket.com/albums/ee60/Ho...urdock/win2.jpg

this was on my laptop not the junker I plan to use once I relearn DB

5
Off Topic / so... we meet again
« on: September 30, 2008, 04:23:15 PM »
well I jsut finished redownloading all the tutorials.

this is the second  langauge ive had to relearn this year :\ too many languages not enough time to practice them all daily.

HTML
CSS
Javascript
C++
VB
WML
DBDNA

6
Off Topic / so... we meet again
« on: September 30, 2008, 03:50:34 PM »
lol I meant integrated sound. :$

if the integrated graphics were shot then id really be screwed :\

7
Off Topic / so... we meet again
« on: September 30, 2008, 03:25:38 PM »
its windows ME with bare bones in features. if I turn off the virus protection it is amazingly fast for its low ram. it gets better internet speed and loads applications faster than my 512mb XP laptop. it just doesnt have sound... or any sort of 3D support...

I wish that whoever invented integrated graphics cards would be sentanced to 20 years in prison... when they fry theres no way of fixing them.

anyway... whats new?

8
Off Topic / so... we meet again
« on: September 30, 2008, 01:27:48 PM »
Quote from: Peter
Did we ever met?  
Wow, 380mb ram. Amazing.


Anyway welcome back.(Altrough you're not familair).

nope dont remember you. and yeah 380 isnt much but its sufficient.

I was working on a series of bots designed to recognize each other. they had one purpose, destroy bacillus! lol jk. but yeah they knew each other and they attacked everything except each other.

1 ate, got massive, never killed plants, healed anything in its "family" that was damaged
2 virus that affected anything except "family members" caused them to randomly spit out thier energy and more viruses. bred A LOT
3 venom and poison. it weakened the others not in the "family".
4 and then there was a special plant that only would poison non "family members" but allow the others to eat it.


I lost those files and I dont remember a bit of the DNA programming language but ill relearn.

9
Off Topic / so... we meet again
« on: September 30, 2008, 01:05:48 PM »
Okay so

1. school is back
all of my more time consuming hobbies are out of the question. im shifting back to my more casual hobbies

2. I got this new old computer
I got it working again, added some ram (for a whopping total of about 380mb   ) and downloaded like 8 years of windows updates.

I dont use it much so its perfect for programs that I can setup and then let work for weeks on end

3. my real life selective breeding of pillbugs experiments havnt been going so good lately (spiders keep getting in :\)


so yeah darwinbots is lookin good again.

10
Newbie / Multiple Sims
« on: May 02, 2008, 11:50:30 AM »
I just got a dual moniter hook up. Is it possible to be running 2 sims at once on the same computer and put a teleporter between them?

11
Newbie / sucide gene
« on: May 02, 2008, 11:49:33 AM »
-2 .shoot store
32000 .shootval store


thats the one I use.

12
Bot Tavern / Community Bots
« on: April 29, 2008, 04:23:45 PM »
cool. thank you.

13
Bot Tavern / Community Bots
« on: April 29, 2008, 01:37:07 PM »
okay I just tested it and the gene moonfisher gave me is defective... and he didnt give me a warrenty

so I think I may have to have 2-3 different

if totalbots equals about this AND totalmyspecies is under this THEN you should reproduce

with each one getting higher

the totalbots I'm thinking

near 100

near 500

near 1000

so like

cond
*.totalbots 1 >
*.totalbots 100 <
*.totalmyspecies 15 <
start
40 .repro store
stop

cond
*.totalbots 100 >
*.totalbots 500 <
*.totalmyspecies 100 <
start
40 .repro store
stop

cond
*.totalbots 500 >
*.totalmyspecies 200 <
start
40 .repro store
stop

I'd still like to have a more adaptive solution but if I cant come up with one I guess I'll have to use those 3...  

14
Interesting behaviour bots / Communitus_Friendlius
« on: April 29, 2008, 12:55:34 PM »
since this is now about multiple bots and no longer just a single species I'm goona move all discussion on this to the bot tavern.

I'll try that gene.

15
Bot Tavern / Community Bots
« on: April 29, 2008, 12:51:51 PM »
I'm using in/out + myeye for the conspec. I'd like a third part to it. any ideas on how custom variables can be adapted for a conspec gene?

then it'd be fool proof.

here is the "Sharer" bot (Communitus_Friendlius). I need to chagne the reproduction conditions so that it will reproduce/self destruct to keep the ratio of its species to total bots at 1:5 -finished thanks to Moonfisher-

'virus nullifyer and conspec programmer
cond
 *.robage 0 =
start
 7 990 store
37 .out1 store
18 .myeye store
stop

'If there is no food then look for some randomly.
cond
*.eye5 0 =
 *.refeye *.myeye = or
*.in1 37 = or
*.in1 38 = or
*.in1 39 = or
start
314 rnd .aimdx store
10 .up store
stop

'peripheral vision left
cond
*.eye1 0 >
*.in1 37 !=
*.in1 38 !=
*.in1 39 !=
 *.refeye *.myeye !=
start
52 .aimsx store
stop

peripheral vision right
cond
*.eye9 0 >
*.in1 37 !=
*.in1 38 !=
*.in1 39 !=
 *.refeye *.myeye !=
start
52 .aimdx store
stop

'if you find something chase it
cond
*.eye5 0 >
*.refnrg 3000 >
*.in1 37 !=
*.in1 38 !=
*.in1 39 !=
 *.refeye *.myeye !=
start
*.refveldx .dx store
*.refvelup 30 add .up store
stop

'Attack the food if its strong enough but dont kill it. Let it live so you can feed on it

later. Though bigger bots may accidentally kill prey.
cond
*.eye5 50 >
*.refnrg 3000 >
*.in1 37 !=
*.in1 38 !=
*.in1 39 !=
 *.refeye *.myeye !=
start
16 .shootval store
-1 .shoot store
*.refvelup .up store
stop

'poop
cond
*.waste 200 >
start
.backshot inc
-4 .shoot store
*.waste .shootval store
stop

'if you find something that isnt food (a relative) heal it if it needs
cond
*.eye5 50 >
 *.refeye *.myeye !=
*.in1 37 = or
*.in1 38 = or
*.in1 39 = or
*.refnrg 5000 <
*.nrg 5000 >
start
-2 .shoot store
stop

'eat body
cond
*.nrg 3 div
*.body sub dup
start
.strbody store - .fdbody store
stop

'if you get huge and there arent enough of your species reproduce
cond
*.totalbots *.totalmyspecies 6 div >
*.nrg 9000 >
start
40 .repro store
stop


end

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