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Topics - Marax

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1
Bot Tavern / Animal Martinis
« on: March 12, 2007, 07:53:33 PM »
Code: [Select]
'Animal_martinis
'By Marax

cond
*.eye5 0 =
*.refeye *.myeye = or
start
33 .aimdx store
1 .up store
stop

cond
*.eye5 0 !=
*.refeye *.myeye !=
start
*.refveldx .dx store
*.refvelup 30 add .up store
stop

cond
*.eye5 50 >
*.refeye *.myeye !=
start
*.refvelup .up store
-6 .shoot store
stop

cond
*.eye5 25 >
*.refeye *.myeye !=
*.nrg 20000 >
start
*.refvelup .up store
-6 .shoot store
stop
 
cond
*.eye5 25 >
*.refeye *.myeye !=
start
*.refvelup .up store
-1 .shoot store
stop

cond
 *.nrg 7000 >
*.body 2000 >
start
 40 .repro store
stop

My first bot, I'm getting some memory errors with it though, random numbers at random location in the memory..... happens randomly!

My masters said there were no such thing as randomness, but they didnt see my bot!

Anyhow... Is there anything suspicious in the code that would explain such behaviour?

~Marax

2
Newbie / Hello!
« on: March 12, 2007, 11:42:06 AM »
Hi, I'm new to darwinbots!  

Now that the pleasantries are taken care of I have some questions.

1. I have two computers, on my laptop db works fine, but on my stationary computer the memory of the bots g crazy after about 500 cycles. Is this a common bug, and is there a workaround to this?

2. I made a bot that I find is very cool, but I want it to tie like a worm, two ties per bot (exept the ones at the end) and only tie to their own race, any suggstions on how to do that?

3. Is there a sysvar to instantly kill a bot? A virus I made used cancerous reproduction and .vshoot to eliminate cells, but my laptop cant handle too many bots at a given time

Edit:

4. Is there a way to force mutationrates on a bot with a virus? (Fallout anyone? )

5. Mutated bots change color! I want my virus to change colors too!

6. And I dont understand the * in front of sysvars.... I feel stupid....

/Edit

Cheers!
    ~Marax

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