16
Simulation Emporium / Any other Zerobot Sims?
« on: March 02, 2009, 10:09:22 PM »
Zerobot veggies serving as the main food supply is an interesting idea. I wound up turning off veggie mutations and preventing them from being infected, to try and avoid the problem of artificial code entering their dna.
You can just enable age costs to weed out the non-reproductive big bots. Just set it to change to 32000 at some age.
Evolution *should* be able to handle it by itself. Mine had a mass based firing condition for awhile. It eventually went away after the mini's were able to swarm the big bots.
You can just enable age costs to weed out the non-reproductive big bots. Just set it to change to 32000 at some age.
Evolution *should* be able to handle it by itself. Mine had a mass based firing condition for awhile. It eventually went away after the mini's were able to swarm the big bots.