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« on: May 30, 2006, 11:03:56 AM »
Actually I see it all on another "plane"... hehe
No what I mean is "changing" the whole death thing. Not changing as complete redesign, but changing in the way the program handles death.
Please correct me if I am wrong on any of these assumptions:
Overall
When a bot has 0 body, it is okay, it still lives. This is unrealistic say that a living being can have a functional mechanicy (a word? ), but no actual phycial form, is somekind of trenscendant energy life form . This needs to be changed I believe. So if a bot reach 0 body, it dies, like it dies when hitting 0 energy.
Corpses
If corpses are enable, the corps should not "shot" out energy. Instead the body/energy left in it will slow decrease by a fix amound or percentage (user defined). So if we have corps feeders they need to actively "attack" the dead bot, instead of passively being besides it, getting energy.
No corpses
If we dont have corpses enable. Then the energy/body left in it can:
1. Disappear (not farvored by me)
2. Shot out "poof" of x shots in random direction with y energy in each
3. The last attacker gets all the remaning energy/bodt.
The first one is not good by an "energy presevation view".
The second, is the best, but is CPU intensive.
The last one, I think is the best. Rewarding the bot that hunted down and killed this bot, but it aint realistic, but in preserves energy and it aint CPU intensive, so it could be good compromise.
What do you think? Not altering the sim so much and still getting a more realistic feel to the sim?