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Darwinbots3 / 2D or 3D?
« on: September 28, 2008, 05:54:46 AM »
I know you have probably been around this cycle of thinking before but bear with me.
Can we not simulate the cells as a circle?
They don’t have to actually look like a circle they could be a roughly circular polygon to allow for direct joining etc.
It would put alot less stress on the physics side of things. As it's the narrow phase collision detection that really screws you.
In fact the physics simulation could look a lot like the current DB2 simulation, circles joined to each other with a tie of varying stiffness; you could then display that as a lattice of polygons all neatly sealed up. The physics underneath just needs to approximate how you wish the objects to behave.
Which do you want this to be closer too, a scientifically accurate simulation, or a game?
If you want accuracy you either need to limit yourself to about a dozen objects or buy some time slots on a super computer
Can we not simulate the cells as a circle?
They don’t have to actually look like a circle they could be a roughly circular polygon to allow for direct joining etc.
It would put alot less stress on the physics side of things. As it's the narrow phase collision detection that really screws you.
In fact the physics simulation could look a lot like the current DB2 simulation, circles joined to each other with a tie of varying stiffness; you could then display that as a lattice of polygons all neatly sealed up. The physics underneath just needs to approximate how you wish the objects to behave.
Which do you want this to be closer too, a scientifically accurate simulation, or a game?
If you want accuracy you either need to limit yourself to about a dozen objects or buy some time slots on a super computer