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Messages - bacillus

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31
Biology / Evolution doesn't work?! D:
« on: June 02, 2010, 01:10:16 AM »
It's not really that evolution fails to work-my opinion on this is that a population of animals is highly specialized in a niche, so that if we go and 'genetically engineer' or selectively breed, we displace them from that niche in both cases, and make them less fit. In the case of the insects, evolution does actually work, it just doesn't go the way we want it to.

32
DNA - General / Inline != (Not equal to)
« on: May 29, 2010, 01:18:21 AM »
You do know there's a sub command. It subtracts.

33
Internet Mode Commentary / New IM Commentry Thread
« on: May 23, 2010, 02:36:29 AM »
Now that's an intrusive and annoying signature! I approve!

34
Bot Challenges / Building Bots
« on: May 18, 2010, 05:57:56 AM »
I was thinking of restricting it so exactly X building blocks are available, so a destroyed block is immediately replaced. This would mean the building block only has one gene:

cond
 *.nrg 2000 >
start
 100 .mkshell store
 100 .mkpoinson store
 .shoot .ploc store
stop

35
Bot Challenges / Building Bots
« on: May 15, 2010, 10:52:19 PM »
I suggest placing the algae in a circle around the hive using the dist command. One thing you could do is keep sentry bots in the holes between algae, so there's sections in the wall that are weaker, but can help kill invaders that are damaging the wall.

Oh, which reminds me, I should probably mention that you can attack the buliding blocks with conventional -1 and -6 shots to destroy the 'walls', or simply steal their algae to build on your own.

36
Bot Challenges / Building Bots
« on: May 14, 2010, 11:56:56 PM »
It would also give people a chance to try out how difficult it would be to build stuff is such structures were to be implemented in DB3.

37
Bot Challenges / Building Bots
« on: May 14, 2010, 05:41:47 PM »
Just something that seemed like a cool idea that wouldn't go out of my head. Say a simulation had two species of algae; one is something like A. minimalis, the other one is a 'building block'. This means it produces vast amounts of poison and shell to make it hard to feed off. When a bot ties to it, it starts producing vast amounts of slime as well, to stop any future ties. The two would use an I/O channel or some other method of communication to differentiate from each other.

The challenge is to create a bot that, without trying to feed off the building blocks, uses them to create a nest or defensive structure. For example, you could place them in a circle around a fixed point to creature a fortress, with other bots inside the fort harvesting the normal algae and other bots pushing on the opposing structures to try destroy them. To make it interesting, ties cannot be used to share resources or information (strictly physical bond), no viruses, .sexrepro or venom is allowed (eg. no messing with the algae), and no poison or shell (this forces you to use the algae as protection). Summary: F3 plus physical ties.

38
Internet Mode Commentary / New IM Commentry Thread
« on: May 14, 2010, 05:33:02 PM »
Or you could just change all the costs to something insanely high to nuke all the sims.

39
*Groan* I should really get in gear and install DB...

40
Bot Tavern / anti-mutation bot
« on: May 12, 2010, 01:03:19 AM »
I was thinking that since mutations most likely occur one at a time, why not make a mutation correction gene and duplicate it, then make sure the genes can override each other so that they become mutation-resistant...

41
F2 bots / Fluffy (F2)(Billy)-07/05/2010
« on: May 07, 2010, 11:03:32 PM »
I don't get it.
...
...
Oh wait, it scrolls...

42
Off Topic / What's your religion?
« on: May 07, 2010, 11:02:07 PM »
Now for the real question-do we have any atheist creationists?

43
Off Topic / What's your religion?
« on: May 07, 2010, 01:09:24 AM »
I believe in the Almighty Atheismo...

44
Newbie / Enemy Recognition.
« on: May 07, 2010, 12:42:12 AM »
Quote from: Chlorate
Thanks for the boot in the right direction.

Although I couldn't make head nor tail of OCULUS II.  

I didn't expect you to understand. It took me half an hour to write that command, and then I had to start all over again because an add was missing somewhere. Basically it just compresses the genes needed for a full comparison between each set of eyes into one super-complicated command. If you want to use it, copy and paste it into a gene that activates every second. Then have something like so:

cond
 *.refeye 0 >
 'insert recognition here
start
 *.refxpos *.refypos angle .setaim store
stop

This will make the bot only turn towards nonspecs.

45
Newbie / Enemy Recognition.
« on: May 05, 2010, 12:48:59 AM »
If you want to use the refvars on anything other than .eye5, you have to change the focus eye. For example, this code sets the focus eye to eye 3:

-2 .focuseye store

Check out OCULUS II in the gene depository, it's a command that sets the focus eye to the nearest object.

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