Darwinbots Forum

General => Off Topic => Topic started by: Numsgil on December 01, 2005, 01:11:48 AM

Title: Come back, come back
Post by: Numsgil on December 01, 2005, 01:11:48 AM
Feels as though all the users have wandered off to work on their own projects.  Most of these projects lie several weeks dead in the water.  Making anything is hard.  The volume of code would blow your mind.  I wish everyone's projects the best of luck, but remember there is a project here that has come far and has far to go.

The core engine for Darwinbots in the C++ port is almost done.  I'll have a really simply runnable C++ version in about a week or so.  There is so much work that still needs doing, yet I am bogged down working on things like charts and database entries.  I am only one man.  Thankfully wolfhound has been working on the GUI so I don't have to worry about that.

Even someone else helping me with the paper end of it, new features, etc. would be nice.

I guess I'm just asking for comfirmation that I am not alone in my continued struggle for Darwinbots.  It's been too quiet here the last week or so.
Title: Come back, come back
Post by: PurpleYouko on December 01, 2005, 08:43:37 AM
It just gets that way every now and then.

This is the first time that so many people have gone off to do their own thing though.

I am still working on the VB end of things, if a little slowly. If I can get every last bug out of V2.37 it will be something that we can work from at least.
Title: Come back, come back
Post by: shvarz on December 01, 2005, 11:33:15 AM
Yeah, it's kind of funny how people come and go in waves...  I am still here, but honestly I have not been doing much with DB recently.  Just got other things on my mind at the moment.
Title: Come back, come back
Post by: Light on December 01, 2005, 11:43:10 AM
same here, still keeping one eye on DB though
Title: Come back, come back
Post by: Numsgil on December 01, 2005, 12:17:03 PM
I'm hoping when the port is finished and I can begin to work on the biggies, mebo et al, we can attract some new people.
Title: Come back, come back
Post by: MrMound on December 01, 2005, 02:29:44 PM
refering to your first post nums, I could try to help you with some ,but if it needs advanced math I cant do it.  and I dont have any way to get a compiler(internets to slow) besidse the fact that I don't even know how to program in any language other than dark basic (and I am not very good at that).
Title: Come back, come back
Post by: Numsgil on December 01, 2005, 04:29:53 PM
There are some free compilers that are small enough to download even on a dial up.

compilers tend to be real small, it's the GUI environment that uses them that's large.

Not everyone is cut out from programming, but you should definately check to see if you are or not.  There are all sorts of C+ tutorials online.  As long as you accept that it may take a while and won't be easy you can spend a month or two and learn it in your spare time.
Title: Come back, come back
Post by: MrMound on December 01, 2005, 07:23:11 PM
if your talking about the one on this site its to big.  it takes about 12 hours to download that one.
Title: Come back, come back
Post by: Griz on December 01, 2005, 09:18:18 PM
think Endy's ship went to sea ...
forget how long he said he'd be gone.
Title: Come back, come back
Post by: Numsgil on December 02, 2005, 12:28:42 AM
Quote
if your talking about the one on this site its to big.  it takes about 12 hours to download that one.
No, that's a huge whopper.  There are some GNU compilers that are under a megabyte.  Of course, you need to run those from the command line, which isn't all that user friendly.

Do some googling around, see what you can find.
Title: Come back, come back
Post by: MightyPenguin on December 02, 2005, 05:06:49 AM
Wee, I'm still a mod in this place. Go me!
Title: Come back, come back
Post by: PurpleYouko on December 02, 2005, 08:48:43 AM
Where have you been all this time Pengy?
Title: Come back, come back
Post by: Numsgil on December 02, 2005, 09:25:14 AM
Holy cow he isn't dead.
Title: Come back, come back
Post by: PurpleYouko on December 02, 2005, 10:08:07 AM
Apparently not. Maybe this is just his ghost though.
Title: Come back, come back
Post by: vryko on December 02, 2005, 11:11:43 AM
I haven't left the forum, I 'm just not the kind of person that posts much here.
Title: Come back, come back
Post by: PurpleYouko on December 02, 2005, 12:57:33 PM
And you aren't alone in that either.

A large number of our members have never posted at all.

Still good to know that you are still around.
Title: Come back, come back
Post by: Numsgil on December 02, 2005, 01:20:27 PM
All ghost fans post so I know you exist!

If you want tinkerbell to live...  :P
Title: Come back, come back
Post by: PurpleYouko on December 02, 2005, 01:25:10 PM
Fail to post and the fairy gets it! See?
Title: Come back, come back
Post by: MrMound on December 02, 2005, 02:26:27 PM
but... I don't belive in fairies
Title: Come back, come back
Post by: Numsgil on December 02, 2005, 03:01:38 PM
*Squishy noises* Oh no, she died!

This hasn't ever happened in a performance before.
Title: Come back, come back
Post by: MrMound on December 02, 2005, 07:10:45 PM
oooh bummer
Title: Come back, come back
Post by: Greven on December 02, 2005, 10:01:01 PM
Really I have not left DB! NO NO NO!
I just got caught up in SoL, which becuase of design difficulties, left to its own fate right now, and plays civ4, or actually modding it heavily, and I had my first exams here the last month, so I really havent had that much time.

I will never leave!
Title: Come back, come back
Post by: Numsgil on December 03, 2005, 04:18:22 PM
Yay  ^_^
Title: Come back, come back
Post by: MightyPenguin on December 10, 2005, 05:07:59 PM
I've been busy! Busy, damn it!

Also, I got an unconditional university offer! Yay!
Title: Come back, come back
Post by: Numsgil on December 10, 2005, 05:19:00 PM
Unconditional?  Sounds more like a challenge to me.
Title: Come back, come back
Post by: Boris of Quirm on December 10, 2005, 06:37:49 PM
I'm still around but been real busy in the real world  :( , but may be back for a bit to on my plant a bit more  :D .

Have made some changes all ready but just need to find some time to post them on here.
Title: Come back, come back
Post by: shvarz on December 13, 2005, 11:17:39 AM
I bet you would not be able to guess what I've been doing last weekend :)
guess
guess
guess
guess
guess
guess
guess
guess
guess
guess
................................................................................
......................
I've been dancing in "Nutcracker" ballet!  There were three shows and they were sold out, meaning that about 4000 people saw me make a fool of myself :)  But it was a cool show!
Title: Come back, come back
Post by: PurpleYouko on December 13, 2005, 12:34:15 PM
Quote
I've been dancing in "Nutcracker" ballet!

Is that the kind of behaviour to expect from one of our estimed "Bot Knights"?


Seriously though, good for you Shvarz.

Personally I wouldn't be seen dead doing something like that but then I can't stand ballet anyway.  :D
Title: Come back, come back
Post by: Old Henk on December 13, 2005, 12:42:38 PM
Well it has been two years since I joined the DB community (Yay memories!) (http://darwinbots.proboards20.com/index.cgi?action=display&board=general&thread=1071095491&page=1), and I don't intend to leave, either... ^_^

Just waiting for some next versions to be released :)
Title: Come back, come back
Post by: Griz on December 13, 2005, 01:40:10 PM
Quote
Personally I wouldn't be seen dead doing something like that but then I can't stand ballet anyway. biggrin.gif

wouldn't want to see you dead doing that either!!! ...
I think they prefer to have some movement. ;)

hey ...
maybe henk can design a new ballet bot and to a nutcracker sim? :D
Title: Come back, come back
Post by: shvarz on December 13, 2005, 01:50:51 PM
Well, I was not in tights or anything - I had a tuxedo (http://www.ljplus.ru/img/s/h/shvarz/ballet3.jpg) :)

I never cared for ballet either until I got involved in this.  Now I like it a lot.  Besides, it comes with aditional bonus of long rehearsals with cute ballerinas  :drool:
Title: Come back, come back
Post by: PurpleYouko on December 13, 2005, 01:55:24 PM
Quote
I think they prefer to have some movement.

Hmmm. You have a valid point there.

Doesn't the Nutcracker suite include the "Dance Mcabre" though? Plenty of dead things in that. Zombies and stuff.

Or have I got my ballets mixed up.
Title: Come back, come back
Post by: PurpleYouko on December 13, 2005, 01:57:35 PM
Quote
maybe henk can design a new ballet bot and to a nutcracker sim?

OOH! A new challenge.

Can anyone design a bot that will dance in a predefined and choreographed way?

That would be cool  B)
Title: Come back, come back
Post by: Numsgil on December 13, 2005, 02:42:58 PM
Quote
I bet you would not be able to guess what I've been doing last weekend :)
guess
guess
guess
guess
guess
guess
guess
guess
guess
guess
................................................................................
......................
I've been dancing in "Nutcracker" ballet!  There were three shows and they were sold out, meaning that about 4000 people saw me make a fool of myself :)  But it was a cool show!
My dad is executive director (he handles the business) of a ballet company.

So I've seen Nutcracker close to a bazillion times.  I'm pretty cultured for an American.
Title: Come back, come back
Post by: Numsgil on December 13, 2005, 02:44:35 PM
Since we're mentioning it, I think I'll have the C++ port minues bells and whistles done by mid January, to mark my 1 year anniversary of working on Darwinbots.
Title: Come back, come back
Post by: Griz on December 13, 2005, 04:08:50 PM
Quote
Well, I was not in tights or anything - I had a tux. smile.gif

ok ... which dude you be here:
TUX (http://www.ljplus.ru/img/s/h/shvarz/ballet3.jpg)
Title: Come back, come back
Post by: shvarz on December 13, 2005, 04:35:31 PM
Second from the right, in the back...  That was a spontaneous picture with someone just running into the dressing room and shouting: "Let's make a picture!", so I did not have time to put my tux on :)

There will be more (and better) pics later, we had a very professional guy with camera on hand...
Title: Come back, come back
Post by: Testlund on December 14, 2005, 07:52:39 AM
Well...I take a peek on this site every once in awhile, but I got frustrated that there were some important things that I felt needed to fix, but somehow most of you guys don't seem to have any problems with the issues I have mensioned. The most important thing (IMO) is that one should be able to load a simulation previously saved. That doesn't work for me in version....2.37.....whatever... Either nothing happens when trying to load or I get a crash. Maybe Nums and PY doesn't think it matters if save/load doesn't work, but I think the program is useless if one can't do that. In version 2.4.A the load fuction works but instead the program slows down so much it hardly runs at all. So I'm wondering if these things will ever be fixed in the future or if I should just forget about it.

And then there is the GUI. Really bugs me, but some of you couldn't reproduce the problems I was having. So I guess it can't be fixed either.

Also I'm wondering if the new C++ version will run smoother, wish Nums says will be finished in middle of January.

 :sad2:
Title: Come back, come back
Post by: Griz on December 14, 2005, 11:18:01 AM
Quote
The most important thing (IMO) is that one should be able to load a simulation previously saved. That doesn't work for me in version....2.37.....whatever... Either nothing happens when trying to load or I get a crash.
sucks doesn't it!?!?
buku frustrating ... I know.
see ... the folks who already have it working ...
aren't really all that interested in the plight of us stooopid newbies
who have no idea what all these settings do or how they work.
so I think you're pretty much on your own. ;)
ideally, we will eventually have the basics available at the wiki ...
but I haven't had time to play there much lately ...
or share the lessons learned from making my own mistakes ...
and Endy has shipped out to sea for awhile.
am working on getting PY's bot tutorial there in total right now ...
just hard to stay motivated if no one is going to care if it's
there or not ...
ie ... if I don't see people participating at the wiki ...
giving feedback and making this a for real group effort.
perhaps I'll start a 'Complaint Dept' page ...
where any/all can put forth their concerns to be addressed.
hmmmm ...
not a bad idea.

as you know, I had many of the same problems as you in the past.
now this doesn't always happen to me with 2.37.6 ...
but certainly does on many, if not most, occasions.
I suspect it is because I am trying to load in a sim that either has
robots or settings that were not previously saved with the version 2.37.6
and since I have lost track of which is which ...
well, it happens a lot and simply freezes up my computer.

so I suggest you select 'new sim' and once you have it set up ...
save it under a name of 2376_whaterver.sim ...
this is what I do now ... and when I load this one in ...
it works.

same is true of having the required bots and settings in the correct
folder ... ie ... the Settings and Robot folders in the same DarwinBotsII
folder as your executable.
any of this that isn't correct will indeed crash your azz.

2.4.A slow?
well, from downloading a setting you provided before ...
I imagine you still use a very large field and many, many bots ...
so yeah ...
it will certainly drag along.
I try to keep my field at the minimum, veggies < 100 and settings
that keep my bots under 100 as well so I can at least run a resonable sim.
also ... I drastically minimize mutations ... and as a result no longer suddenly
get a bot reproducing 100 or more at a time.

anyway ...
use 2.37.6 to get a sim of choice working ...
save it ...
restart and reload it ...
and see it that works.
it does for me.

I have a couple of interesting sims I now run in 2.4.A ...
using the MultiVeg and some of the CircumOribit bots I have altered ...
so will upload that for you to check out.

and good luck. ;)
Title: Come back, come back
Post by: Griz on December 14, 2005, 11:47:13 AM
done:
http://www.darwinbots.com/WikiManual/index...=Complaint_Dept (http://www.darwinbots.com/WikiManual/index.php?title=Complaint_Dept)
Let's make this an 'interactive' page and have some feedback, what say?
Anyone with ideas of how to 'fix' things is free to add their comments.
Everything can always be edited ...
and nothing is ever lost if you make a mistake editing the Wiki ...
so please see it as a blackboard [you youngin's recall what those are?] ;) ...
that anyone can write on or alter.
Can we make an effort to all help each other out here ...
in a central location that one can always find?
Title: Come back, come back
Post by: Testlund on December 14, 2005, 04:23:45 PM
I'm not sure I understand what you're suggesting here, Griz. Sorry.  :redface:  All I know is that I started a simulation in the 2.37.6 version. Later I saved the simulation, quit the program. Later again I couldn't load it. I've tried several things, wich I've allready mensioned in other posts. If the save/load actually works for some of you then I don't know what to say. Is it a force major? Does the program hate my computer? Does it have to be a certain setting for the sim for it to work? That whouldn't make any sense. Whatever the cause it is too complicated to mess around with. It's not worth the time. I've given up.
Title: Come back, come back
Post by: shvarz on December 14, 2005, 05:32:57 PM
I assume you already posted the saved sim?  Give a link, please, I'll check it out.
Title: Come back, come back
Post by: Numsgil on December 14, 2005, 09:14:58 PM
Quote
Also I'm wondering if the new C++ version will run smoother, wish Nums says will be finished in middle of January.
As I'm coding it, I'm smoothing out alot of coding tangles.  Alot of problems the program has have to do with little 3 line patches all over the place reducing the readability of the code.  Many of these are mine, so I'm not pointing any fingers here.

So the port should run faster and more stable.  Of course, a number of new bugs are more than likely, but hopefully they'll be easy to debug once spotted.
Title: Come back, come back
Post by: Numsgil on December 14, 2005, 10:03:52 PM
For the record, if you can point to something specifically and say "this, fix this", we usually fix it.

We're just not very good at tracking down bugs ourselves, probably because we know what not to do.
Title: Come back, come back
Post by: Old Henk on December 15, 2005, 10:49:52 AM
Quote
Quote
maybe henk can design a new ballet bot and to a nutcracker sim?

OOH! A new challenge.

Can anyone design a bot that will dance in a predefined and choreographed way?

That would be cool  B)
That's the worst idea I've heard in ages... I'll try it out!  :)