That's a cool idea Shadowgod2, I'll definitely think about implementing that.
And to Numsgil, that's definitely what I'm planning on doing. I left it on last night, and I might drop by the office today to check it. I'll definitely check it on Monday and then leaving it running until Friday over my Christmas break.
Each sim (out of
should be near a million cycles by the time I get there today. I know that's not a lot, but last night I was browsing around and I've already found veggies that seem to be running away from animals, and I've sen a couple interesting mutations in animals as well.
What's more is that the average number of mutations is at about 5 (and only slowly increasing, which is a good sign) and (this is a first for me) the average DNA length of both animal minimalis and alga minamalis is actually going up slightly.
One of the really cool things is that in a sim of this size, and with this ratio of animals to vegs, there's actually a chance for vegs to escape from close encounters with animals, and I'm actually seeing evolution on both sides.