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Messages - Henk

Pages: 1 ... 4 5 [6] 7 8
76
Suggestions / Internet sharing
« on: June 22, 2006, 08:08:35 AM »
Quote from: Numsgil
My friend worked on a bot database for his Comp Sci class.  It's largely incomplete, but a working backbone exists.
Here it is

I'm convinced

77
Suggestions / Poff Shots
« on: May 28, 2006, 03:55:40 PM »
IMHO Corpses already cover this so I see no need to add this.

Henk

78
Bot Tavern / Leagues
« on: May 15, 2006, 08:49:34 AM »
Quote from: Endy
They've been working fine in mine and the add-ons I've made

They have in mine, too. My biggest concern is that they are currently quite a load for the CPU. Building big mazes slowes the program down a lot.

(I did a quick test, on a random sim I got 25 cycles/sec without walls and 7 cycles/sec with a maze. Sidenote: I have a 900mhz cpu and the version I ran is Endy's)

79
Bot Tavern / Leagues
« on: May 14, 2006, 05:28:41 PM »
I really like the wall/maze idea  How about a league in which bots have to find their way to the center of the sim? (through a maze of course) then note the time it took to get there (in cycles) as the time to compete with in the league.

It would require a complete overhaul of the wall system though I think.

80
Bugs and fixes / Energy distribution to offspring.
« on: May 11, 2006, 04:27:02 PM »
I moved it here as it seemed to be more of a program related topic than a biology related one. Sorry if I confused people.

81
Bugs and fixes / Runtime error '340' while running leagues
« on: May 11, 2006, 12:53:31 PM »
Technically I could, and I guess there's no harm in trying...

82
Bugs and fixes / Runtime error '340' while running leagues
« on: May 11, 2006, 03:54:00 AM »
Could you upload that?

83
Short Bots league / SB Update
« on: May 10, 2006, 09:04:08 AM »
There were two new bots in this update:
  • Vector 1.0 by abyaly
  • Absolutezero by Viplex
Vector 1.0 did rather well and made it upto 9th place. Abolutezero however fared not so well and did not get into the top 25 bots. Maybe with some improvements it will, because it looks promising

84
Bugs and fixes / Runtime error '340' while running leagues
« on: May 10, 2006, 07:56:48 AM »
While running the SB league the program chrashed, giving me a runtime 340 error (see screenshot)

some additional information:
- It was at the start of a round between Vector 1 and Asterus_Igni.
- attached are the bot DNA files of the competing bots.

I'm affraid this is all the information I can give. After I clicked 'ok' on the error popup, DB shut down. Because it only happened after a long time using the 'league-tool' I suspect it's a rare bug. But a bug nevertheless


85
Bugs and fixes / Major shot and energy bug
« on: May 09, 2006, 12:55:36 PM »
I get this one, too.

Bot fire shots at vegs (and receive white shots), but their energylevels don't rise.

and sometimes -1 shots hit vegs but no energy comes back at all. (see screenshot)

[a href=\"http://img297.imageshack.us/my.php?image=dbbug8uh.jpg\" target=\"_blank\"]

86
Newbie / Hello
« on: May 09, 2006, 06:20:17 AM »
Gegroet southern neighbour!

Welcome!

87
Off Topic / Shortbots to be updated again
« on: May 08, 2006, 10:09:52 AM »
I've decided tol run the next update in 2.37.6, and have a "shadow" league in 2.4, to see if there are any significant differences (I suspect there will be)

88
Off Topic / Shortbots to be updated again
« on: May 08, 2006, 02:57:38 AM »
Hi all,

These are the bots I'm going to add this time (as well as rerunning the whole league):
  • Absolute Zero by Viplex
  • Una 3.0 by Elite
  • Vector 1.0 by abyaly
Want your bot added/removed to/from this list, then please reply.

Henk

89
F1 bots / Queen Juliana (F1)(Henk)-28.03.04
« on: May 08, 2006, 02:39:27 AM »
Code: [Select]
' Queen Juliana bot
' By Henk B
' 28th March 2004
' "One doesn't need eyes to kill. Only teeth"

'
cond
*.nrg 3000 >
*.robage 8 >
start
50 .repro store
stop

cond
*.eye1 0 >
start
-102 .aimdx store
stop

cond
*.eye9 0 >
start
102 .aimdx store
stop

cond
*.eye4 0 >
start
-25 .aimdx store
stop

cond
*.eye6 0 >
start
26 .aimdx store
stop

cond
*.eye5 0 >
*.refeye *32 !=
*.robage 5 >
start
*31 .tie store
stop

cond
*.vel 40 <
*.numties 0 =
*.refeye *32 !=
start
40 *.vel sub .up store
stop

cond
*.numties 0 >
*.trefeye *32 !=
*.robage 3 >
start
*31 .tienum store
-1 .tieloc store
-1000 .tieval store
stop

cond
*.robage 0 =
start
1 .tie store
998 rnd 1 add 31 store
5 32 store
stop

cond
*.robage 1 =
start
1 .deltie store
*31 .readtie store
314 .aimdx store
stop

cond
*.trefeye *32 =
start
*31 .deltie store
stop

cond
*.refeye *32 =
start
157 .aimdx store
stop

cond
*.waste 0 >
start
*.waste .strpoison store
stop

cond
*.tiepres *31 !=
*.robage 3 >
*.numties 0 >
start
*.tiepres .tienum store
-1 .tieloc store
-1000 .tieval store
stop
end

90
DNA - General / A lazy turner(turning gene)
« on: May 04, 2006, 02:52:24 AM »
Ah ok, thanks

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