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« on: May 26, 2006, 03:58:41 PM »
I agree with a lot of the stuff you guys are saying but I also want to add something else. Why worry about the economy at all? I mean create the world set the recipes and let the players fend for themselves. The smart ones will band together to create a permanent settlement to protect themselves from the wild. The "adventurus" ones will screw the rest of them and try to go out hunting for treasure on their own. "uh-oh theres a lvl 57 dragon or starship. Um I should have brought backup huh." But eventually as the players and their towns grow there will be many oppurtunites for soloing as they will be strong enough to take on that starship or dragon but will still require a core base just incase something goes wrong.
The main point will be that they will create their own barter system and social hierarchy. To address classes. What classes? They will only be limited to what they can carry and what they have trained with. Plus the only thing that will be found in the wilderness/open space will be raw materials so crafters will be neccessary.
NPCS? what NPCS? There arent any npcs in the real world. Players will be forced to create sub-characters if the wish to have that kind of support. The sub characters will be like children but require guarding or food support.