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Messages - maheshjr2000

Pages: 1 [2] 3
16
Evolution and Internet Sharing Sims / population control
« on: June 19, 2006, 04:54:26 PM »
ill definately try it out tonight.

17
Bot Tavern / How to use "Find Best Robot"
« on: June 19, 2006, 04:52:16 PM »
It never seems to work when I use it. Of course my longest sims are only round 10000 cycles but I dont know if that matters.

18
Bot Tavern / Intelligent Plant
« on: June 19, 2006, 04:32:28 PM »
could it delete the delete gene?

19
Bot Tavern / Plant Conspec Recognition
« on: June 19, 2006, 04:31:18 PM »
k thnx!

20
Bot Tavern / Plant Conspec Recognition
« on: June 19, 2006, 11:21:34 AM »
well with alga_parasite the parent attaches to the child even after birth tie separation because of faulty conspec recognition on my part thats why I was wondering if it would work.

21
Evolution and Internet Sharing Sims / population control
« on: June 19, 2006, 11:20:21 AM »
Hmm well I set my costs to 2 and the population seemed to stabilized but it boomed like crazy after a few 100 cycles. My longest living bot was like 6000 cycles old!

22
Bot Tavern / Intelligent Plant
« on: June 19, 2006, 11:18:56 AM »
how long would that take?

23
Bot Tavern / Intelligent Plant
« on: June 18, 2006, 04:21:10 PM »
I know I may be double posting but I just got a new idea is there anyway to destroy a childs dna before it activates? Like make it an empty shell?

24
Evolution and Internet Sharing Sims / population control
« on: June 18, 2006, 04:18:23 PM »
what should I set the age cost to to have efficient population control.

25
Bot Tavern / Plant Conspec Recognition
« on: June 18, 2006, 04:16:33 PM »
since that comes at the end the children will still be attached to the parent wont they, atleast according to alga parasite.

26
Suggestions / idea for .sexrepro
« on: June 18, 2006, 04:14:59 PM »
right now we dont have any allels for the robots so they all look exactly the same so when we try to do .sexrepro(atleast ive heard) the result is marrying your sister. If we added some allels they might take most of the mutation hits as they do in real life(please correct me if im wrong).

27
Off Topic / Mmog with the goal to survive
« on: June 17, 2006, 02:09:22 PM »
not just that but how many of those people who will focus on finance will be able to take out mammoths in game! Itll even out!

28
Bot Tavern / Plant Conspec Recognition
« on: June 17, 2006, 01:37:38 PM »
Is this possible? Ive tried using the number of eyes method it didnt really work.

29
Bot Tavern / Project HYDRA
« on: June 17, 2006, 01:35:02 PM »
Archivist the problem is that theres not a lot of good multicellular organisms out there. The only ones ive seen so far are(and correct me on this please if I am wrong) the bots in the multibot forum and none of them are as effective as the unicellular bots. Like it or not you are going to be a pioneer in this field.

30
Off Topic / Mmog with the goal to survive
« on: May 26, 2006, 03:58:41 PM »
I agree with a lot of the stuff you guys are saying but I also want to add something else. Why worry about the economy at all? I mean create the world set the recipes and let the players fend for themselves. The smart ones will band together to create a permanent settlement to protect themselves from the wild. The "adventurus" ones will screw the rest of them and try to go out hunting for treasure on their own. "uh-oh theres a lvl 57 dragon or starship. Um I should have brought backup huh." But eventually as the players and their towns grow there will be many oppurtunites for soloing as they will be strong enough to take on that starship or dragon but will still require a core base just incase something goes wrong.

The main point will be that they will create their own barter system and social hierarchy. To address classes. What classes? They will only be limited to what they can carry and what they have trained with. Plus the only thing that will be found in the wilderness/open space will be raw materials so crafters will be neccessary.
NPCS? what NPCS? There arent any npcs in the real world. Players will be forced to create sub-characters if the wish to have that kind of support. The sub characters will be like children but require guarding or food support.

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