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Messages - ahwilliams

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Off Topic / Re: Another evolution simulator
« on: August 03, 2015, 08:31:15 AM »
I don't mind the big text, my eyesight is pretty bad  8) I am just very appreciative of the input.  Time is my lowest commodity at the moment and suggestions like this save me hours of trouble later on when dozens of people cant log on and someone finally gets around to telling me.

The forum should be good for everyone now!  Also, if you want the steam codes for the beta version (and future versions), just post here:

http://www.grubbymonster.com/forum/index.php?board=7.0


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Off Topic / Re: Another evolution simulator
« on: August 02, 2015, 06:38:56 PM »
A very big thank you for the suggestion.  I know it probably seems obvious but the other forum integrated much easier and is way more popular in the joomla community.  Joomla is just a content management system I am very familiar with so it decreased the production time to get a site running.  However, you were 1000% correct, the SMF forum is very easy to configure and very intuitive so THANKS!  Let me know if you have any trouble accessing it.  The direct link is http://www.grubbymonster.com/forum but there is a link from the main site. 

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Off Topic / Re: Another evolution simulator
« on: August 02, 2015, 12:34:36 PM »
I agree with most of those suggestions and tbh have struggled with the graphics quite a bit.  Design decisions are not a linear path and I can go in circles trying to find the perfect combination.  I have a forum working now:

http://grubbymonster.com/index.php/forum/index

Its still very new and I have lots of work to do, so many design decisions  :blink: !!  As a recovering perfectionist I am trying to just get it out there and fix it later.  I have so many "place holders" that I plan on getting back to later I've considered just calling it 'Evolution: placeholder'

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Off Topic / Re: Another evolution simulator
« on: July 30, 2015, 01:43:41 PM »
Ok, I've given it a reasonable runthrough, and heres for a thorough assessment of good bits, bad bits, and the questions about it (OF THE DOWNLOAD VERSION)...
Everything appears ot be created by 'alex williams' and theres no 'gonzo' around :P Its also a bit unclear how to interact to even any extent, probably a major thing im not liking is that it forces itself into fullscreen. Thats slightly annoying. On the plus, the graphical representation and such is very nice, and it runs very smoothly... I might suggest adding flagellum to this simulation.
I'd happily help out here an there for a forum and suggesting/testing for the program.

Excellent feedback, thanks!  I know there is a severe lack of instruction in the simulation and will correct that but its hard (as the developer) to always know where the disconnects are :huh:  I will try to get a forum together and keep you posted.

Thanks again!

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Off Topic / Re: Another evolution simulator
« on: July 30, 2015, 10:35:30 AM »
You are right that I need to get a forum together.  I have not really had much time, full time job/full time student/full time dad :P 

Also, the game just got greenlit on steam so I have my work cut out for me producing a real playable game around this simulator now.

Thanks for the input, if I ever get it published I can send you(s) a steam key if you want :)

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Off Topic / Re: Another evolution simulator
« on: July 27, 2015, 07:36:00 PM »
Actually this version does not have that option yet.  In the final version you will be able to create a new world, this one is locked to a world called 'alpha' which is shared.  You can turn the option off to download creatures in the settings on the lower right, then kill off the ones you dont want.    New creatures start off at random and are not necessarily single cells although the un-evolved single cells usually fair better than the multi-celled un-evolved ones.   

You can also 'lock' a creature if you like it but that only makes an exact copy of that creature return.  It just helps you to not lose it before you get a chance to evolve it into something viable.  I usually try to find a good creature that I like and get him to reproduce.  If they like food then you may only have to get it close enough for them to sense it.  You might have to force it to eat and reproduce then try its offspring to see if they like food.  Eventually you can get one that can compete a bit more.  The future version will have a laboratory that will let you experiment on creatures and mutate them more directly.

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Off Topic / Re: Another evolution simulator
« on: July 27, 2015, 07:17:13 AM »
I really thought I had replied to this yesterday.  There are videos and stills here: http://steamcommunity.com/sharedfiles/filedetails/?id=449959921

I had decided to 'gamify' the simulation to get more people running the simulation.  Creatures get shared between instances and the more people running it the more interesting it gets.  Right now the dominant creatures are from a username of Gonzo and those creatures are rather ugly.  I would love to see some more elegant creatures evolve but it might take some time, gonzo's creatures are up to generation 800+.

They do attack each other, their dna defines a very complex set of behaviors, there is a bit of info about how that works here: www.grubbymonster.com

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Off Topic / Another evolution simulator
« on: July 25, 2015, 11:18:33 AM »
Hi guys, I just wanted to get some input on a new evolution game I am working on.  A scaled down web demo is at www.grubbymonster.com and you can download the alpha version from there if you are interested.  It may not be quite as pure an evolution simulator as darwinbots but I had the advantage of using Unity as the framework so I could focus on some really cool DNA implementations.  Its a bit much to explain in a small post but there is a bit of info on the site and I am happy to discuss if anyone is curious.

Thanks!!

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