Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Ispettore

Pages: 1 [2] 3
16
The Gene depository / Preditor effectivness gene for evo sims
« on: November 15, 2007, 09:06:05 AM »
Is it possible to put the ratio myspecie\totalspecies in hunt genes?

17
Mutations / Nanobots - evolved from swarm
« on: November 09, 2007, 02:39:56 AM »
I don't know. I tried the sim lot of times... ps how can swarm win against this? swarm did not ever catch it with shoots!!!

18
Mutations / Nanobots - evolved from swarm
« on: November 04, 2007, 09:24:24 AM »
It was taken by the bot in the f2 part of bestiary.

19
Mutations / Nanobots - evolved from swarm
« on: October 25, 2007, 02:16:10 PM »
I took it from the forum's swarm, so I think it is the last version. And I used a shooting alga as only vegetable for its evolution. It won vs the original, tried it many times, starting at 5 vs 5 with the same energy.

20
The Gene depository / carnivore gene
« on: October 25, 2007, 12:15:45 PM »
could you please make me an example of where should I put it in the eat gene? I'm not very good ad bot programming  

21
The Gene depository / carnivore gene
« on: October 24, 2007, 12:43:06 PM »
Hello... I don't know if I can post here this request...
I'd like just to have a carnivore gene... so that the bot with it can't eat veggies... and I also would like to have the gente from T preseverant that avoid killing veggies... can you help me?

22
Mutations / Nanobots - evolved from swarm
« on: October 24, 2007, 12:37:20 PM »
Yeah, try it.
BTW, I played it with alga runaways ( forum normal version) as veggy
EDIT: In your topic you say that N° of mutation must be less than original dna lenght... but it is much more in my bot! And it's dna also shortened a lot from the original...

23
Mutations / Nanobots - evolved from swarm
« on: October 24, 2007, 12:25:43 PM »
Did it! I won 5-0 vs swarm!!! I think I won the contest  !
I'll soon post a better evolved version of this bot... I rename it: now it's Cancerous Parasite!!!

24
Mutations / Nanobots - evolved from swarm
« on: October 24, 2007, 11:51:09 AM »
Well I put the f1 costs and alga min as veggy. At the moment I tried just one vs animal minimalis, cuz my bot reproduces just too much with normal costs, it evolved with very havy costs, and my simulation run at 0.2 cycles\second  , it is too slow!
Nanobot won the match. I tried also 5 matches of original swarm vs a minimalis (guess who won? swarm of course...), but I still have to play nanobot vs swarm at normal costs... I tried it many times at higher costs, and the nanobots always won. I will end the tests maybe tomorrow.
EDIT: I did it with f1 costs but without using restart & league... I will retry doing it right and we'll see if something changes.
EDIT2: Did it! It didn't last so much... nanobot vs a. minimalis 5-0, original swarm vs a. minimalis 5-0, nanobot vs swarm: can't do it, cos they are of the same specie for the program... but I did it many times without using the league program and nanobot do always win...

25
Mutations / Nanobots - evolved from swarm
« on: October 24, 2007, 11:15:37 AM »
Quote from: Numsgil
Neat, you may have accomplished my challenge.  Run F1 rounds with your evolved bot vx it's original, your evolved bot vs. Animal Minimalis, and Animal minimalis vs. the original.  Post the results here, and I'll determine if you've achieved it or not.  
cool I didn't even know of your challenge  ! For f1 rounds you mean rounds with the f1 default costs? And do the veggies must be alga minimalis or I can change it?

26
Mutations / Nanobots - evolved from swarm
« on: October 23, 2007, 01:54:57 PM »
Tried it vs normal swarm, spiral, cannibot, tiebot, lionfish and many stupid bots; nobody could beat it. I know it is strange that he uses ties... but the dna changed almost completely, luckily it did'nt started canniboting...

27
Mutations / Nanobots - evolved from swarm
« on: October 23, 2007, 12:51:12 PM »
Hi. This one evolved from SWARM in a very hostile environment, where are only shooting algae. It has a simply behavior: it moves, ties to everything, drains all energy, helps his frieds and eats others. It has pratically no body and energy, and a very short lifespan. But it is very strong. I tried many bots against it, but nobody defeated it (I think it is only beacause it is so small that 99% of the times they miss him. But here is the dna:

'#name: Swarm.txt
'#generation: 967
'#mutations: 75
 start
 330 1 *.robage sub 0 floor add inc
 add *.vel sub dist stop
 cond
 535 cond
 store
 5 *.robage 1 -855 >
 708 *.myeye =
 else
 *.refaim 19 *.robage sgn mult and
 store
 stop
 *.eye5 0 *.refeye *.myeye !=
 start
 *.refvelup 50 -- add 1 stop
 angle cond
 <
 *.eye5 sgn 19 | store
 abs *.myeye !=
 start
 *544 1 -682 ~ 19 angle *.robage sgn mult .sharenrg store
 cond
 cond
 cond
 <
 *491 34 | *.refeye *.myeye !=
 19 -6 start
 -392 store
 *417 -750 store
 div cond
 >
 *.body start
 .repro store
 rnd -21 cond
 *.nrg 2000 >
 start
 100 .strbody store
 stop
 stop
 *.nrg 500 <
 stop
 <
 *.body *.body 199 stop
 cond
 .up store
 dec
 340

'#hash: Od#{)iTfIycLy^JpSq>e

28
lol, maca it's all my "guilt" if you win the price
now I'll take a look at your sim!

29
Newbie / New 2 the forum
« on: October 20, 2007, 01:33:27 PM »
I tried to put it toghether with swarm and another but different mutated swarm and only the shooting algae as food. Everybody died but swarm tie2 survived; I repeated it some times and the result is always the same.
The strange, as I said, is that ties seems to do nothing (except bringing the tied bot with the tieing one), maybe it is just a coincidence. Is possible that my bot will learn tie-feeding?
PS: I was very interested in the ant bot, but noone from the posted in the forum works. Has somebody got a similiar bot? I mean, with different works for each one of them (I use v 2.43, last one)

30
Has nobody even come close to obtain conditional logic form a zero bot? I was very interested in this thread...

Pages: 1 [2] 3