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Messages - Ulciscor

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1
Bug reports / Borg's runtime error
« on: March 05, 2006, 10:45:23 AM »
Unfortunately there's no such thing as perfectly error free and consistent. There are probably lots of arcane philosophical arguements that say the same thing...  :D

2
DNA - General / Bot is unable to detect large veggies?
« on: February 23, 2006, 12:43:24 PM »
Amen! I pretty much refuse to be busy at all.

3
Evolution and Internet Sharing Sims / Survival-of-the-fittest evobot
« on: February 14, 2006, 07:25:39 PM »
[Griz] - doesn't making repro dependant on age mean that the bots may be born with v low energy? This seems a little unfair... although I guess bots born to a parent with high energy have a greater chance of survival than those with lower.

4
Evolution and Internet Sharing Sims / Survival-of-the-fittest evobot
« on: February 14, 2006, 07:13:16 PM »
Isn't this kind of going on the assumption that any of the offspring will get to the repro threshold?

5
Tips and Tricks / Tie Snapping
« on: February 14, 2006, 05:39:38 PM »
Sounds appalling to me. Imagine humans using those mechanisms.

6
Bot Tavern / Have at you!
« on: February 14, 2006, 05:36:58 PM »
"Works fine over here" meaning-

1/ It works but sucks
2/ It works and might be good

?

 :D

7
Bug reports / Reporting
« on: February 14, 2006, 11:11:00 AM »
Just wondering what's happening with bug reporting, etc etc? I've been off site for quite a while; is there now an agreed stable version?

8
The Gene depository / Epigenetics and Viruses
« on: February 14, 2006, 11:02:41 AM »
Kind of makes me wonder how real dna can distinguish between different species. Of course I'm literally stupid about this subject.

However... reading a bit of the last post... "smaller genes replicate faster"... seems v v interesting to me, as I remember hearing about lengths of dna who's sole purpose was to get copied, something like genetic parasites. Also, shorter dna lengths are subject to lower probability of errors.

9
Bot Tavern / Have at you!
« on: February 13, 2006, 11:14:15 PM »
Some people might remember I uploaded a sort of preview of this a while ago; I'm not sure if it has been made redundant in the meantime or anything, but if anyone wants to use it then here we go.

Also, I left a sizable gap between starting and finishing, so I sort of lost the flow of what I was doing... there are probably errors; can people possibly point them out when they come across them?

10
Off Topic / Happy Birthday to Greven
« on: February 04, 2006, 12:02:04 PM »
Woo Greven! Happy B'day!  :Birthday:

11
DNA - General / Hive coding
« on: January 30, 2006, 01:05:29 PM »
Ahh very clever. Much simpler than what I was thinking, needing to send info and then delete ties; instead using the tie deletion as the wakeup signal. Awesome! :D

Apart from mundane problems this seems like a cool idea. (Mundane being bots dying, decreasing the tie count and waking up all the hibernated wraiths, for example)

12
DNA - General / Hive coding
« on: January 29, 2006, 05:22:29 PM »
I guess if we were to emulate nature and be really thorough, we could give the bots a pre-hibernative behaviour. Like squirrels gather food, maybe the bots could store up on shell and body before they hibernate. They could feed on this occasionally during hibernation and it would protect them from predators. When they woke up they could convert it back to energy to use to hunt.

I found ties a complete nightmare, but that's probably because I didn't have a clear plan about how to use them and what I wanted to do. It looks like that is being seen to properly this time.

13
DNA - General / Hive coding
« on: January 29, 2006, 04:01:54 PM »
From your description of the Keepers and the other Wraiths, it seems that the Keepers are the weak point in the chain... if anything malfunctions with them, or they are killed off, the whole system pretty much shuts down.

Also, chain reaction messages through networks is cool, but having tried this (somewhat naively) before, I ended up with the same info being passed between the same bots repeatedly. I think [Num] likened it to harmonic motion without a dampening force or similar.

My only idea to solve that was to have the bot send the info to other bots and then immediately sever its own ties and move away.

14
DNA - General / Hive coding
« on: January 29, 2006, 12:46:39 PM »
Wow this could easily get horribly complicated. Was there a specific pattern in mind or would the hibernating bots just congregate and tie together any old how? Who is it that gives the wake up call? Forgive me if I'm asking questions with answers elsewhere. :P

15
Bot Tavern / Community project (now pretty much defunct)
« on: January 26, 2006, 04:16:23 PM »
Although I am completely inept at bot programming, I would be more than happy to lend some moral support.  :P If there is anything I can do, I'm up for it. Good luck with this very cool sounding idea!

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