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Messages - Testlund

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1561
Newbie / DNA Command Costs
« on: October 18, 2005, 04:20:54 PM »
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Alot of it comes back to the Visual Basic virtual machine I think.  It behaves differently on different computers, which drives me absolutely crazy.

Be sure you have the right settings files for your version.  I've noticed that the program behaves really weird if the veggies get too much nrg every cycle.
I think I know what you mean with too much NRG per cycle for the veggies. Looks like setting the 'Population Control' level on the 'General' tab from 50000 to 5000 makes the program stable. So far so good. But that sounds awful lot of energy. I don't know how cells work, but whouldn't something between 1 - 20 per cycle be more realistic? How fast does cells in the real world pick up energy/sec anyway?  :P

What puzzles me right now is that the 'Decay Rate' on the 'Corpse Mode' doesn't seem to work. Also I found some veggies and bots get frozen in "mid air" when I'm playing in 'Pond mode'.

1562
Newbie / DNA Command Costs
« on: October 18, 2005, 01:20:08 PM »
Are you sure you mean 2.36.7? The latest 2.36 release I could find on the ftp was 2.36.5. That one also says Stable. Tried that out and the program just keeps freezing, two times when I ran in fast mode. Then I ran in normal speed, went to shopping, came back and the program had slowed down to a crawl, then it stopped, showing 1 cycle/sec speed. Also there were lots of bots and veggies on screen, but the 'Total bots' amount said 4, I think.

I think also that it's a good idea if you just work with fixing the bugs for awhile. I think the program is advanced enough as it is. The nest generation from here whould be to make the cells be able to develop into complex critters like worms or shrimps. Then you could call yourselves Gods of Cyberlife.  :lol:

PS: If someone has find what settings seems to make the program most stable I whould like to hear about it. In the mean time I will try and see for myself.

1563
Bugs and fixes / Bugs in NEW 2.4!
« on: October 18, 2005, 12:00:11 PM »
Hello! Discovered the following in version 2.4 Alpha. First a crash that caused the following error message: 'Error. Division by zero. Saving sim in saves directory as
error.sim'.

Then I found out that lots of settings don't get saved when I try to save my settings. Don't know if it's a bug or if it just haven't been implemented. Also I found that sometimes the day/night cycles don't change as they have been set.

It also looks like the simulations all acts the same. I've tried simulations with the Triangularis bot and nomatter how many I start with allmost everyone dies until there is just a few of them left. That's what the number says anyway, though that seems like it doesn't give the right information. Most of the time I end up with a bundle of bots spinning at a fixed location while the 'Total bots' indicator only shows a few bots, like 2 or 4. Uaaaah! I want this program to work!! Sob-sob.  :(

1564
Newbie / DNA Command Costs
« on: October 18, 2005, 11:46:18 AM »
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Same old problem we all get I'm afraid. That's the main reason that I still primarily use 2.36.7. I find it more stable than the other recent releases. It is identical to 2.37.4 in most ways.

2.4 is very much an Alpha test version that still needs a LOT of work to bring everything up to scratch.
Ok. I think I'll give the 2.36.7 version a try instead. Have been trying out the 2.4 Alpha version this afternoon. I'm going to post in the 'Bug report' section about the problems I've found in the 2.4 version.

1565
Newbie / DNA Command Costs
« on: October 18, 2005, 09:44:38 AM »
Ok, thanks. I guess you know I'm talking about the latest version 2.4. I was just thinking that if I left all fields with 0's then the bots whouldn't have any metabolism or energy transfers at all, acting like frozen in time kind of state. I want it to be as close to realism as possible. Anyway, I haven't had much opportunity to try out this program's full potential as I keep getting runtime errors and crashes.  I tried out the Darwin 2.37.4 version since last night. I start up a simulation, go away for a couple of hours, come back to find the program crashed, either frozen, runtime error or overflow. Graa!  :angry: I guess I wont see any bots develop anytime soon, huh?

1566
Newbie / DNA Command Costs
« on: October 17, 2005, 07:58:05 PM »
I whould like to know what values whould be the most realistic to put in the fields on the Advanced Costs tab. It whould have been nice with a help pop-up for these fields.   :wacko:

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