Darwinbots Forum
Bots and Simulations => Bot Tavern => Topic started by: -venom- on January 23, 2007, 08:56:53 PM
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I am having extreme population control issues with my evo sims they constantly reproduce even with my counter measures
more nrg required to repro = failed
kill bots upon certain age = failed (due to them not dieing just giving off nrg)
and one or two allways gets enof nrg to reproduce like a million times (making a lot of those annoyingly small bots)
can anyone help me?
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If you could post a zipped sim, that would help us better understand your particular issues.
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I am trying to keep that massive clump of bots in the sim from happening
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Okay. Take a look at the attached sim. I added an age cost and enabled dynamic costs with a target population of 300. Feel free to muck aroudn and add additional costs. I think your issue may have been that you had the cost multiplier set to 0 so no matter what costs you chose, they all got zeroed.
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Okay. Take a look at the attached sim. I added an age cost and enabled dynamic costs with a target population of 300. Feel free to muck aroudn and add additional costs. I think your issue may have been that you had the cost multiplier set to 0 so no matter what costs you chose, they all got zeroed.
o ok I see !!!
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You know, a dialog box with something like a "You're cost multiplier is currently set to 0. No costs will be exacted on bots." message and a "don't tell me this again" would be nice. But I'll keep it under my hat for a c# version, since these sorts of things are much easier in C#.