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Messages - 2122

Pages: [1] 2
1
Bugs and fixes / species
« on: April 16, 2005, 01:33:40 PM »
If you take out algea, and use a different plant in v 2.36.6 it will error.

2
Suggestions / Digging into the egrid
« on: April 14, 2005, 10:36:36 PM »
I think ties make the most sense.
I have no idea about the other questions though.

3
Dead-End and Solved Suggestion Requests / cns
« on: April 13, 2005, 11:39:12 PM »
I read about this in the wiki.
I don't know if thats just an idea, or if you plan to make it.
If you are going to make a spinal cord, and a CNS, I have a suggestion about how to do it.

When we make Multi Bots, they are segmented like in the picture.
We could make a new kind of tie that we could use to connect all the bots to the same tie. That would fix the problem of communications, and making mega bots.

4
Bugs and fixes / overflow
« on: April 11, 2005, 12:03:31 AM »
It worked for a bit, but I let it run for a few more cycles, then it gave me the same error.

5
Veggies / Poison Ivy (V)(PY)-11.04.05
« on: April 10, 2005, 09:28:05 PM »
'Poison Ivy
'
'A plant that fights back.
'Poison and slime prevent
'others from feeding on it.
'It will reach out and grab
'a bot as it passes, then
'suck it dry of waste and
'energy.



'rotate away from conspecifics
cond
*.eye5 < 50
*.refeye *.myeye =
start
328 .aimdx store
stop

'grab prey
cond
*.eye5 40 <
*.refeye *.myeye !=
*.numties 1 <
start
1 .tie store
stop

'take energy and waste
cond
*.multi 1 =
start
99 .sharewaste store
99 .sharenrg store
stop

'reproduce
cond
*.nrg 4500 >
start
50 .repro store
stop

'make slime
cond
*.nrg 4500 >
*.slime 60 <
start
20 .mkslime store
stop

'make poison
cond
*.nrg 4500 >
*.poison 100 <
start
20 .strpoison store
7 .ploc store
stop

end

6
Bugs and fixes / plants
« on: April 10, 2005, 09:26:46 PM »
Okay I'll upload it.
Thanks for the tip shen.

7
Bugs and fixes / plants
« on: April 10, 2005, 05:25:53 PM »
I made a plant, wich I'll include bellow.
It is supposed to reproduce at 4500 energy.
I have never seen it reproduce.
Usually it gets really big, and reaches 32000 energy then sits there and does nothing.

'Poison Ivy
'
'A plant that fights back.
'Poison and slime prevent
'others from feeding on it.
'It will reach out and grab
'a bot as it passes, then
'suck it dry of waste and
'energy.



'rotate away from conspecifics
cond
*.eye5 < 50
*.refeye *.myeye =
start
328 .aimdx store
stop

'grab prey
cond
*.eye5 40 <
*.refeye *.myeye !=
*.numties 1 <
start
1 .tie store
stop

'take energy and waste
cond
*.multi 1 =
start
99 .sharewaste store
99 .sharenrg store
stop

'reproduce
cond
*.nrg 4500 >
start
50 *.repro store
stop

'make slime
cond
*.nrg 4500 >
*.slime 60 <
start
20 .mkslime store
stop

'make poison
cond
*.nrg 4500 >
*.poison 100 <
start
20 .strpoison store
7 .ploc store
stop

8
Bugs and fixes / overflow
« on: April 10, 2005, 02:36:29 PM »
No, I don't have vb, I used to though.
I'm using the default settings for the sim.
I tried 2.36.1 and it works just fine
thanks


My tiebot is even better there, he got to 1560 total population.

9
Bugs and fixes / overflow
« on: April 10, 2005, 01:38:51 PM »
I'm trying to run v 2.36.2
Do I have to get rid of v 2.35 to use it?
Yes I do have v 2.1 installed

10
Bugs and fixes / overflow
« on: April 10, 2005, 01:27:43 AM »
When I start the sim it gives me an error saying:

runtime error: '6':
overflow

what should I do?

11
DNA - General / help plz
« on: April 08, 2005, 11:26:29 PM »
I'm trying to make a basic tie bot.
It works pretty well but it attacks its own, and sometimes the ties harden before its finnished feeding. Can someone tell me how to make it untie itself after a tie hardens?

12
Newbie / Hi all!
« on: April 08, 2005, 10:41:25 PM »
there is a big list of downloads to choose from, wich one do I choose?
thanks for the help

13
Newbie / Hi all!
« on: April 08, 2005, 10:12:46 PM »
is PY's tutorial the one on v2.35?
if it is, then I think I messed up loading it or something, becuase it just contains a bunch of txt files that start with an error message, and lots of icon and picture files
any idea how to fix it?
do I have to change any of the other db files?
do I have to unzip it to a certain spot?

14
Newbie / Hi all!
« on: April 08, 2005, 09:02:04 PM »
thanks

15
Newbie / Hi all!
« on: April 08, 2005, 08:21:55 PM »
I'm sorry I can't find the code, but I will try making a new one with a gene to slow it down.

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