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Topics - SlyStalker

Pages: [1]
1
Evolution and Internet Sharing Sims / Evolution Sim Settings
« on: November 04, 2016, 08:19:35 AM »
Hi all,
Haven't been active on DB for a while but it's good to be back. I have become intensely interested in evolution sims again, and I was wondering about what the optimal evolution sim settings were for a long (and I do mean long), long sim. Last time I did something like this I put a veggie and Animal Minimalis in the sim and the genes of the survivors was just corrupted and useless (or should they be considered useless if the bots were still active? hmmm).

2
Simulation Emporium / How to properly set up an evolution sim?
« on: May 13, 2015, 07:15:31 AM »
How should I set up a sim and how many cycles should I be patiently waiting before expecting something to happen? Basically started with white coloured Animalis Minimalis and some green veggies and set mutations to x1/32. Currently on 119,000 cycles and most/all bots only have 2 mutations total.

3
RANT / Universal Theory
« on: January 16, 2014, 11:21:37 PM »
My RE teacher says that mystery is good, but I like answers better. When I ask questions, sometimes it goes unanswered because no-one knows. Argh! I wish there was someone who knew everything that I could talk to (preferably me  :P ). I'm sure there's an expert who could explain but he's not around anywhere :I

4
Evolution and Internet Sharing Sims / Starting evosims
« on: January 16, 2014, 03:20:02 AM »
Hello everyone,
I'm having trouble getting an evosim to kick off. First I set the mutation rate to x1/32, and after about 5 and a half million cycles, the zerobots I had put in changed colour, but they just sat there. In fact, even the Algae Minimalis that I put in had mutated beyond reason! So, I decided to start afresh. This time I set the mutation rate to x1/2, reduced veggies and increased zerobots. Still nothing happens! Please help!

Sly

5
DNA - General / Spartan Bots
« on: July 31, 2013, 04:50:37 AM »
Would it be a good idea to create a bot whose sole purpose is to get as many kills (using .kills) in its lifetime as possible?

6
Bug reports / .OCX FILE MISSING!!
« on: March 12, 2013, 05:30:51 AM »
I tried using the program at school an error message somes up about a .ocx file missing when I try to start a new simulation. Is this because its not installed or something?

7
is there a connection between body size and the strength of the particle shots that the bots fire?

8
F3 bots / Primitive Solitarius Satietas (F3) (SlyStalker)
« on: March 10, 2013, 04:21:51 AM »
Code: [Select]
'Primitivae Solitarius Satietas
'Primitive Solitary Feeder
'By: SlyStalker
'Basic bot with a fast rate of expansion

'Gene 1 Reproduction
'Reproduces, keeping 65% nrg, and turns

cond
  *.nrg
  4999
  >
start
  15
  .repro
  store
  514
  .aimdx
  store
  25
  .repro
  store
stop


'Gene 2 Shooting -1 Particles
'Shoots a stream of -1 particles forward

cond
  *.eye5
  18
  >
  *.refeye *.myeye = or
  *.body
  *.nrg
  >
start
  -1
  .shoot
  store
stop


'Gene 3 Shooting Body Particles
'Shoots a stream of -6 particles forward
cond
  *.eye5
  18
  >
  *.refeye *.myeye = or
  *.body
  *.nrg
  <
start
  -1
  .shoot
  store
stop
 


'Gene 4 Moving Closer to Prey
'Moves robot closer to weaker prey

cond
  *.eye5
  0
  >
  *.refnrg
  *.nrg
  <
  *.refup
  2
  !=
start
  15
  .up
  store
  -1
  .shoot
  store
stop


'Gene 5 Food Finder
cond
 *.eye5 0 >
 *.refeye *.myeye !=
start
 *.refveldx .dx store
 *.refvelup 30 add .up store
stop


'Gene 6 Avoiding Family
cond
 *.eye5 0 =
 *.refeye *.myeye = or
start
 314 rnd .aimdx store
stop


'Gene 7 Altruism Gene
'Sharing is caring
cond
  *.eye5
  100
  =
  *.refeye *.myeye = or
  *.refnrg
  500
  <
  *.nrg
  1500
  >
start
  -2
  .shoot
  store
stop


'Gene 8 Getting rid of tie feeders
'Cuts any ties
cond
  *.numties
  0
  >
start
  *.tiepres
  .deltie
  store
stop


'Gene 9 Waste disposal
'Shoots off excess waste. Who needs a garbage man?
cond
 *.waste 15 >
start
 -6 .shoot store
stop



end

9
Internet Mode Commentary / 2013 IM?
« on: March 09, 2013, 03:28:15 AM »
Is there an IM run for 2013 too?

10
Suggestions / The link between nrg and mass/body
« on: March 09, 2013, 02:37:28 AM »
In future versions, can nrg and mass be interchangeable? For example, Bot 1 has 3000 nrg and 100 body. The code tells it to expand its body by exchanging nrg for more body. For a small 'transaction fee', a certain amount of nrg will be converted in body. Obviously, this exchange shouldnt be free but I think it would be a good idea and will be a puzzle for DNA programmers to think about: nrg or body?

11
Newbie / THANK YOU DEVS!!!!
« on: March 07, 2013, 03:39:00 AM »
A HUGE THANK YOU TO THE DEVS WHO CREATED AND ARE UPDATING DB!!!!! As a game dev myself, I know that developing software is hard without people showing support for you project. So this is the place where people can and will express their gratitude.  :D

12
Bot Tavern / Potential Benefits of Bot Altruism
« on: March 06, 2013, 02:51:14 AM »
Hi everyone! Lately, I've been reading up on the effects of kinship-driven altruism. Here's a short summary: Organisms that lower their potential to breed while increasing another's (by sharing food etc.) greatly increases the chance of genes that are similar to its own to be passed on to future generations. This is because the altruistic animal is more likely to share food/help if the animal that it is helping has genes similar to its own. So anyway, I was thinking, what if we could implement this in Darwinbot DNA as well...? I already have a basic one going but I can't really see if it's working because it just reproduces too fast!!!  >:( But I think this idea could help with other bots so I'm just presenting this idea out here.  :happy:

13
Hi everyone,
I'm pretty new to DNA programming (compared to most of you, anyway) and I was just wondering how to implement things like slime, shell, poison, etc. I think this thread would be helpful to some other newbies too.

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