Darwinbots Forum

Code center => Bugs and fixes => Topic started by: shvarz on May 19, 2008, 04:45:02 PM

Title: Another free energy bug? RESOLVED (DUPLICATE)
Post by: shvarz on May 19, 2008, 04:45:02 PM
While waiting for 2.43.1l version to be released I decided to deal with the poison bug by raising the cost of making poison to 4 energy per poison unit. It seemed to help at first, but pretty soon after that the energy in the sim again climbed way up, and the number of bots went up as well.  So I'm suspecting that there is another free energy bug somewhere. The sim is attached.
Title: Another free energy bug? RESOLVED (DUPLICATE)
Post by: EricL on May 19, 2008, 04:50:04 PM
I'll drop 2.43.1L in a few minutes.  Try that out and see if you still think there's an issue.
Title: Another free energy bug? RESOLVED (DUPLICATE)
Post by: shvarz on May 19, 2008, 04:52:49 PM
OK, I'll give it a try. Uploading does not work for me right now anyway.
Title: Another free energy bug? RESOLVED (DUPLICATE)
Post by: shvarz on May 19, 2008, 05:04:46 PM
It fixed the problem!
Title: Another free energy bug? RESOLVED (DUPLICATE)
Post by: EricL on May 19, 2008, 05:08:44 PM
Quote from: shvarz
It fixed the problem!
Excellent.  It was a bad leak.  Doesn't surprise me that even high poison shot costs wouldn't overcome the amount of free nrg bots veggies could make.