Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Houshalter

Pages: 1 2 3 [4] 5 6 ... 21
46
Evolution and Internet Sharing Sims / 1s bots
« on: May 06, 2010, 11:14:16 PM »
Frameshift mutation? Show the code so we can see what happened.

47
Biology / MMMMMMM, human soup!!!
« on: May 06, 2010, 09:57:04 PM »
What numsgil said. Plus, the dna is very very cluttered and disorganized, like evolved DB code. But when the genes are expressed, everything comes together. Also, to any creationists out there, even humans are extremely inefficient and chaotic in design. It just so happens that any "quick fix" or minor improvement that could have been made in our DNA to improve our efficiency has already been made. Its become almost impossible for any mutation to create improvement, and thats why it slows down. Its like trying to build a bridge over a massive valley by tossing twigs and hoping for them to come together.

48
Bot Tavern / anti-mutation bot
« on: May 06, 2010, 09:50:48 PM »
I set up a sim with quickdraw as the veggie (and being unable to mutate) and gave animal minimalis a negative costx to survive. It did, and eventually almost got the costx to one. Nothing is invincible to evolution. Mwa ha ha ha ha ha...

49
Short bots / The One (1G)(Shen)-23.04.05
« on: May 06, 2010, 09:05:29 PM »
I looked at that in awe. Its only real advantage is that people can't figure out how it works, and how to counter it, so everything they try, it just pulls some random unexpected trick. I should make a bot like that. Unfortunatley I don't have any monkeys

50
RANT / There are arms comin out of people's boobs!!!!!
« on: May 06, 2010, 09:02:11 PM »
Stuff happens, get over it.

51
Off Topic / Mechanical Neural Network
« on: May 06, 2010, 09:29:25 AM »
I'm not good with boolean logic so don't ask me. I once did a bunch of research on turing machines and although their kind of complicated, their easy to make. You have to have a tape, a state, and a program. The program is written like this: If state is this and the symbol on the tape is this then move and change state to this.

52
Off Topic / Mechanical Neural Network
« on: May 05, 2010, 05:54:41 PM »
Quote from: ashton15
maybhe you could have like a vertical mechanical NN that's like an abaucus so you drop a bead down this tube and it does like see-saws and that kind of thing and can give outputs that way like binary.
Maybe, but how do you do addition or multiplication on seesaws? Also, I wanted it to be more analog and avoid binary/digital.

Quote from: Numsgil
Clicky.  It says there are proofs that NN are turing complete.  It doesn't elaborate, though.  I would expect neural networks to be turing complete.  Just not terribly efficient at it.
Ya, I think some are but those are the complicated models. I skimmed the article you brought up and it goes into the halting problem for some reason.

53
Off Topic / Mechanical Neural Network
« on: May 05, 2010, 03:28:50 PM »
Well what if you have 0 as an input. No matter how many times you multiply it by weights, you will never get one as an output.. You could make the thresholds dynamic, but that makes it even more complicated and I didn't think most ANNs did that anyways. They also can't do XOR supposedly, but I haven't tried that.

54
Off Topic / Mechanical Neural Network
« on: May 05, 2010, 06:56:42 AM »
I'm not particularly fond of neural networks since their not universal turing, but in the real world they do have their uses. I was wondering if it would be possible to make a neural network out of paper. You might laugh, but I've seen some crazy things built out of paper inculding clocks and automata, plus I've seen old mechanical adding machines before. My problem is trying to find a simple way to do addition and multiplication for the weights and thresholds. Any ideas? Am I crazy?

55
Bot Tavern / Spider Bot
« on: April 28, 2010, 04:03:01 PM »
Code: [Select]
cond
*.eye5 0 >
*971 1 =
*.in1 55 !=
start
*.in2 *50 =
*.in2 *51 = or
*.in2 *52 = or
*.in2 *53 = or
*.in2 *54 = or
*.in2 *55 = or
*.in2 *56 = or
not
*.in2 0 = or
10000 rnd 74 store
*74 .tie store
*.in2 50 *72 add store
72 inc
*72 7 =
72 dec
72 dec
72 dec
72 dec
72 dec
72 dec
72 dec
72 dec
*.in2 0 =
*73 0 =
73 inc
*74 76 store
stop

cond
*.robage 1 =
*971 1 =
start
.fixpos inc
10000 rnd .out2 store
stop

cond
*971 1 =
*73 1 =
start
**InsertGenericTieFeedingGeneHere** 'use tie number in memory location 76
***InsertWayToDistributeNrgHere***
stop

cond
*.nrg 10 >
start
314 .aimdx store
stop

Would this work for a "webot" (or "webbot" or "web bot" or "web-bot" or "WB".)

Also, instead of having the bots share nrg through the network, you could have it randomly fire memory shots or just send messages through random ties. But if you do that, you have to make sure the original bot remembers where each "node" is on its web. Alternatively, the bot could occasionly saccrifice the whole web (when hes really desperate, hungry, or suspects the webots are mutated and not doing their job.) Just use 99 .sharenrg store.

56
Newbie / hello
« on: April 28, 2010, 03:43:50 PM »
*Chirp* *chirp* *chirp*
 

 

So...

57
Off Topic / Robots learning environment
« on: April 27, 2010, 06:16:07 PM »
VLC won't play it

58
Newbie / hello
« on: April 26, 2010, 10:23:11 PM »
Quote from: happyhamsterchan
eheh... SLIGHTLY creepy?

I gotta be honest, I'm thinking I'd like to go to japan, simply because of the vast cityscape (I love big cities)... If the largest city was in antarctica, I'd want to go there instead. The problem is, I hear they HATE foreigners, especially 17yo americans, who have been known to  run around screaming "KA-WAH-EEEEEEE!!!!!!!!!!!" at the top of their lungs. I'm not one of those (pardon my name).

Anyway, have any of you guys been to japan? Is it as creepy as it sounds? Does it really have a vast cityscape? Are they really as evil toward foreigners as they sound?

Should I go? I swear it has nothing to do with my like-age of anime, really. I just LOVE the city is all, and high-tech stuff. And seafood. And the ocean. I was thinking my second-place destination might be new york or los angeles, but neither of those have giant TVs displaying huge advertisements on top of 30-story-high glass-and-metal monoliths. They just have... smog. And trees. I hate trees.

Wait, you like advertisments? I hate cities honestly. I live in the middle-of-nowhere now, but I've been to cities before and their so... big? Claustrophobicish? Crowded? I dunno, I just don't like them. And the suburbs drive me crazy. You can drive for miles and see nothing but houses! And they keep ripping up good farmland to build new ones!

By the way, I'm pretty sure every country you go to will hate 17 yo americans running around screaming. I don't know why though...

59
Off Topic / Robots learning environment
« on: April 25, 2010, 10:13:16 PM »
"Robot generates several self-models that match sensor data collected while performing previous actions. It does not know which model is correct."

Thats nice and all, but there could be thousands of possible connections, many of them aren't correct, and many will appear to be correct with the data it has. Also, it leaves the proccess of actually picking "self-models" pretty vague. Does it pick them out of a hat? Thats not usually a good way to solve complex problems. Still, I like the concept, I just wish it would be a little less vague.

60
Suggestions / sensitivity bar
« on: April 25, 2010, 10:03:41 PM »
Set it to max in the first place, use the upper and lower targets, and definitley use the "zero costs when population falls below" option because that can save you if something bad happens suddenly. Its not perfect, but I don't think its ever caused an extinction for me. Also, I always allow it to go negative just in case, and it often does go into the negative.

Pages: 1 2 3 [4] 5 6 ... 21