I used Darwin2.45.02F.
1a. The changing eye strength looks nice; there is just one thing. Can you make it so the eye strength is unaffected with less light intensity. I want to lower the intensity so plants don't make as much nrg but still have bots be able to see.
With less than 100 (i.e. 10) now the eyes don't see as far, even with sediment set to 1.
1b. I guess making eye strength based on the fraction of intensity/sediment and depth?
2. On buoyancy, should the bot be charged nrg if it is above the .setboy level? In F, it is charged.
Bugs:
1. Setting sediment level equal or greater than intensity produces run time error 5. (Invalid Procedure call or argument)
Besides 0 intensity and 0 sediment.
2. The bot gets 1 nrg when intensity is set to 0 at any depth (when set to repopulate).
Thanks your hard work on implementing awesome features in DB. I may try to help in the future, after I figure out vb and the source code
![Uhhhhh :Uhhhhh:](http://forum.darwinbots.com/Smileys/DBClassic/Uhhhhh.gif)
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p.s. Are chloroplasts implemented in F, I see the settings but didn't get .chlr to work?
p.p.s. Muahah, I'm a bot builder.