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Messages - chesterkit

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1
Mutations / Mr. Magoo Mutated
« on: May 17, 2008, 05:06:20 AM »
I'm not entirely sure how this thing survives. But it seems to tie to other bots. What I think it's doing is feeding off of them much like a parasite bot.

I have no clue if this is related to the fact it was in a sim with a bunch of parasite bots beforehand or what. But it seems to latch onto about 5 other bots (Or more) and just drift wherever they take it.



Code: [Select]
'#generation: 3
'#mutations: 1
 0 0 cond
 start
 216 *.fixed mult dec
 *.shup *.shdn add *.shdx add *.shsx add *.hitup add dup div 216 mult *.shflav 2 add dup div 1 sub -1 mult =
 0 *.robage
''''''''''''''''''''''''  Gene:  1 Ends at position  33  ''''''''''''''''''''''' cond
 stop
''''''''''''''''''''''''  Gene:  2 Ends at position  35  '''''''''''''''''''''''
 inc
 mult start
 .tie inc
 stop
''''''''''''''''''''''''  Gene:  3 Ends at position  41  '''''''''''''''''''''''
 cond
 *.robage 1 =
 start
 .deltie inc
 600 28 rnd 1 rnd mult add 28 rnd 1 rnd mult sub .aimright store
 stop
''''''''''''''''''''''''  Gene:  4 Ends at position  64  '''''''''''''''''''''''
 cond
 start
 10 rnd *.vel sub 0 floor 1 rnd store
 2 4 *.shup dup div mult 4 *.shdn dup div mult add 1 *.shdx dup div mult add 1 *.shsx dup div mult add *.shflav 1 add dup div 1 sub -1 mult mult store
 628 5 *50 dup div mult store
 50 *50 dup div mult dec
 stop
''''''''''''''''''''''''  Gene:  5 Ends at position  124  '''''''''''''''''''''''
 cond
 *.nrg 10000 >
 start
 50 .repro store
 628 .aimright store
 50 inc
 stop
''''''''''''''''''''''''  Gene:  6 Ends at position  138  '''''''''''''''''''''''
 cond
 start
 25 rnd 5 *.hitdx mult *.fixpos dup div 1 sub -1 mult mult store
 25 rnd 6 *.hitsx mult *.fixpos dup div 1 sub -1 mult mult store
 25 rnd 5 1 rnd add *.hitup *.shup sub mult store
 -1 7 *.robage sgn mult *50 dup div 1 sub -1 mult mult *.hitup mult store
 stop
''''''''''''''''''''''''  Gene:  7 Ends at position  196  '''''''''''''''''''''''

'#hash: c`h%'-j&'FU9P%RI\9&+

2
Mutations / Strange mutation (Mut)(Chesterkit)-10.03.07
« on: March 13, 2007, 06:11:33 PM »
[quote name='Numsgil' date='Mar 13 2007, 05:08 AM' post='1370684']
It's an old feature that hasn't been properly tested in years, so don't think I'm accusing you or anything, but in theory some unscrupulous person could let the program run for a few thousand cycles, pick a random bot, and totally alter its DNA.  They could then present the bot as evidence of evolution, or lack of evolution, etc. etc.
[/quote]


Ah, I was wondering if you were..

I just don't get it, what would that acomplish? So what if it doesn't evolve.. Just say you changed the dna anyway.

Well whatever, seems kind of pointless to do that to me.

I'll be sure to post more strange mutations I'm not planning on learning how to make my own dna but I am very interested in how it changes in certain situations.

3
Mutations / Strange mutation (Mut)(Chesterkit)-10.03.07
« on: March 12, 2007, 07:01:40 PM »
[quote name='Numsgil' date='Mar 12 2007, 03:00 AM' post='1370675']
If the hashing is incorrect, it means that the program thinks someone's been messing with the DNA outside the program.  It's there to prevent someone from saving a bot, rewriting its DNA, and pretending it "evolved".
[/quote]

Hm? That's odd... I don't understand what that would acomplish anyway.

4
Mutations / Strange mutation (Mut)(Chesterkit)-10.03.07
« on: March 11, 2007, 11:29:36 AM »
Well I don't think it has any chance, it seems to stay in the same spot and breed, not cutting ties.. It seems as if it's attacking itself, yet it seems to attack in random directions.

5
Mutations / Strange mutation (Mut)(Chesterkit)-10.03.07
« on: March 10, 2007, 01:29:49 AM »
The odd thing is I didn't relise that the orginal Enitor Comesum was for an older version, here's the new bot.. I can't explain exactly what it does, but there's lots of pretty colors.

'#name: Cannibot.txt
'#generation: 12
'#mutations: 4
 cond
 *.robage 2 <
 start
 330 *.robage 1 add mult inc
 .deltie inc
 stop
 cond
 *.eye5 0 >
 *.nrg 30000 <
 start
 -1 .shoot store
 *.refveldx .dx store
 *.refvelup 12000 *.eye5 div 240 sub 0 floor 30 ceil add .up store
 stop
 cond
 *.eye5 0 =
 *.nrg 30000 >=
 or
 start
 1256 rnd .setaim store
 stop
 else
 *.eye5 0 =
 *.velscalar 0 =
 start
 100 .up store
 stop
 cond
 start
 *.refbody div dup stop
 -138 cond
 *.eye5 0 >
 *.body >
 *.refeye 1 >
 start
 -15 .up store
 stop
 cond
 *.eye5 50 >
 *.body >
 store
 *.refeye 1 >
 start
 19 .shoot store
 *.aim .shootval store
 stop
 cond
 *.nrg 25000 !%=
 start
 10 .repro store
 stop

'#hash: jl-[<^fVjWP[7;ZG/Ha!

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