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Topics - multibotlover

Pages: [1]
1
Suggestions / just a quick question
« on: March 13, 2009, 07:56:51 PM »
in future versions of DarwinBots there is almost definitly going to be a subprogram that is devoted entirely to Multi Bots, and these bots are going to need a special food source to meet their needs. these plants should be very large, but will need some form of stability. here's my question; can robots tie to walls? if they can, then there should be a special dna command such as .tiewall or something like that. if they can't, then they should be able to. also, remember way back when in version 2.1 you could draw barriers by drawing a path then a wall appeared? well, we shold have that back, except you draw walls with a pencil tool and have an eraser tool to get rid of them.



just something to think about  




2
Newbie / question
« on: February 15, 2009, 02:34:30 PM »
how do you get the bots to appear  "filled with colour?"

3
Off Topic / been thinking alot lately :P...
« on: January 29, 2009, 12:16:44 PM »
ok, lets get to it.

anyone ever heard of blender?
its a program that you can use to make 3d objects and things.
well, I was thinking that if someone spent enough time on it they could make a gigantic sphere with different elevations in different areas, then tiny spheres in low elevations.

someone could place it all in a program that acted just like DB, but with some differences-

-elevations below 200(or whatever you choose) are underwater
-light decreases intensity underwater by a factor of your choice
-anything above 200 is land
-above an elevation of your choice it starts to get colder and there is less atmosphere
-at  high elevations there is little atmosphere and the ground is ice
-at super low elevations (like a trench at the bottom of the ocean) there are hotspots and the water is toxic around them(just like hydrothermal vents)
-mitosis causes almost no mutation(unless there is a large amount of toxicity in the water)
-meiosis(or sexrepro.) causes some mutation
-the sim starts with 200 veggies and 100 animals(or however much you want) in every body of water
-every pond, lake, or ocean is surrounded by a flat area, hills, then mountains, ensuring diversity by keeping populations seperate untill they can cross the highlands
-there is no repop, so if anything happens to the veggies in a pond it will become steril and lifeless untill another type of alga enters the pond

this is just an outline, sort of based on the planets on Spore.

so do you think it is possible?

4
Newbie / so embaressing!
« on: January 29, 2009, 11:46:16 AM »
today I am very frustrated. I am working on a basic veggie robot in DB but cant get the stupid .repro gene to work!

cond
 *nrg 3000
start
 50.repro
 store
stop
end

 
can anyone help me?

5
Off Topic / create working dna!(or about as close as you can
« on: December 27, 2008, 04:58:49 PM »
I was bored this weekend so I dug around in my room and found an old box of magnetics. I was wondering what I could to with them when I remembered an animation I had watched, where the guy explained that dna is made of 4 diffferent molecules that can all link together sideways but only specific pairs could link head to head. after I sorted them out I paired up the peices like this...

R-G
B-Y

or red-green, blue-yellow
then I randomely connected a bunch sideways. just using that code I was able to make a  very primitive, but hypothotically functional membrane that could wrap around a cell. by copying the gene in the way Rna does, and with 3 simple folds I had something resembling a "fatty acid" (what is thought to have made the first cell membrane) that connected to the other ones.
the gene looks like this-

Y
R
Y
G
B...........to make a fatty acid from this you fold it in half, then take the pair of B-Y that is different than the other two and
Y...........attatch it to the middle pair, then the remaining one on the end it put in the middle also so that the whole thing
R...........looks like a 3 by 2 structure with a "tail"that is 2 pairs long and one piece thick.
B
G-------------------------------[][][]
B---------------------------------[]--------kinda like this
-----------------------------------[]


since then I have evolved genes for making pores in the wall that enzymes(also evolved) could be injected through into other cells, and I have evolved a type of "protein" that helps with the building and seperation of Rna that I call the "T" protien because thats what it looks like.So now I have a system of Rna, protiens, enzymes, and acids that closely resemble life that I built out of childrens toys .

PS-im only 14



cool huh?

6
Newbie / ties question
« on: November 05, 2008, 02:51:35 PM »
when something ties to another thing does it permanently look in the direction of the tie?

7
Bot Tavern / my ideas
« on: November 05, 2008, 02:22:34 PM »
more to come soon!

8
Bot Tavern / another MB idea
« on: November 05, 2008, 01:28:04 PM »
I have another idea already!



Ive noticed that in the newer versions of DB the cells can change sizes. Well...

What if someone designed a bot that has a big central cell a bunch of little ones around it in a half ring shape?

Then the bot could be peacefully eating some alga when it is suddenly attacked. instead of running away(because its predators could easily catch and kill it,) it transfers almost all of the NRG from the central big cell to the outer little cells, reversing their size and causing the ring to close. The central cell then tells all the outer cells to start firing at whatever they can see. After the enemy has been obliterated (as in it cant see it anymore) the MB returns to its normal state and resumes eating.

So what do you think?

9
Bot Tavern / multibot idea
« on: November 05, 2008, 12:50:52 PM »
Hi! This is just for anyone who would like to hear about a MB ive come up with.

A single cell lands on a colony of algea and ties to as many as it can.

Then after it gets anough food through the ties it sends 2 offspring upwards where they give birth to a protective dome structure.

THEN it grows cells that hang down from the dome(these are its "eggs").

To spread its eggs it dome contracts and the ties holding the eggs in place snap, sending them out into space looking for some more colonies.

Also, the domes upper surface fires shots, viruses, exc. at anything that comes too close.

so what do you think?


p.s.- the whole thing looks kinda like a mushroom

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