Code center > Bugs and fixes
Day/night cycle still not satisfying
Testlund:
Umm.... Looks like the day/night cycle still needs a little tweaking. I have it set to 10000 but it choses it's own value when it wants to change. I think actually that it changes every 10000 but not at 10000, 20000, 30000 etc. Instead it changes at 3000 or 7000 and so on.
Griz:
--- Quote ---Just sent it to you Testlund. Has all my posted fixes plus some new UI fixes. let me know as you find stuff you want fixed.
-E
--- End quote ---
was going to have you send it to me as well ...
as I haven't had time to keep up with all the changes ...
but seeing as you're still finding/making more fixes ...
and I don't have much time to experiment right now
anyway ... I'll wait until you work thru a few more.
when you get it fairly stable, maybe you could then
upload it here or to the wiki as a 2.4.A2 or something.
great work ...
thanks for pumping some juice into DB ...
and getting me and others interested again.
PurpleYouko:
--- Quote ---Umm.... Looks like the day/night cycle still needs a little tweaking. I have it set to 10000 but it choses it's own value when it wants to change. I think actually that it changes every 10000 but not at 10000, 20000, 30000 etc. Instead it changes at 3000 or 7000 and so on.
--- End quote ---
That is because the counter doesn't get reset when you restart your sim.
When you load up darwinBots the first time, it should work but if you restart after 3000 cycles, the day/night counter still reads 3000 so it will change 7000 cycles into your new sim.
If anybody wants to address this then please make the alterations in the source code. It should be easy enough.
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