Author Topic: BotGallery  (Read 7564 times)

Offline Griz

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« Reply #15 on: November 03, 2005, 11:15:43 AM »
Quote
Since I'm using vectors now for collision detection, etc., most of the extra dimensions are handled almost on their own.
ah.  so even now this is being used?  
just with the z axis element pinned to zero/dimensioned to 1?
in the C++ version, I mean.
« Last Edit: November 03, 2005, 11:16:31 AM by Griz »
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Offline Numsgil

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« Reply #16 on: November 03, 2005, 12:07:40 PM »
Yeah.

Offline Botsareus

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« Reply #17 on: November 03, 2005, 07:04:35 PM »
Well by then everyone will have about 1000RAM running a mutiprossesor mashine 64bit. so I am not worred too much.

What I am worred about is not getting the above before sto comes out, and hopefully they will let me play normaly on sto(star trek online), crossing fingers.
Makes me wonder: what 'usefull updates' can I write for a game like that?  :evil:
« Last Edit: November 03, 2005, 07:11:59 PM by Botsareus »

Offline Griz

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« Reply #18 on: November 03, 2005, 11:10:04 PM »
been having fun playing with some 3D bots 'blobbing' ...
and came up with this little animation.
actually ... they ended up not being as little as I would like so ...
can't really upload them here.

have stashed them at the Wiki:
the full size 400 x 400 is here ... weighing in at 2.6MB:
http://www.darwinbots.com/WikiManual/index...e=Image:BB1.gif
and here is a smaller 200 x 200 which is slightly more managable at 569KB.
http://www.darwinbots.com/WikiManual/index...age:BB1_200.gif

hey ...
most of you hosers probable got high speed connections and flash 4 processer computers anyway ...
which means it probably takes me 20 to 30 times as long to upload it as it does you to see it.

I like it anyway ...
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Offline Numsgil

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« Reply #19 on: November 04, 2005, 11:50:05 AM »
Very trippy ;)