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covered up gradient.

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PurpleYouko:
I have to get rid of that why filter. I knew it was a bad idea.  :(

Numsgil:

--- Quote ---But what is it supposed to do?

There is NO CODE that relates to veggie cooldown anywhere in the program.

If you change the value in the box on the options screen, it doesn't place any values in any of the simopts. It appears to be an idea that just never got finished.

As for the blue rectangle, I got rid of it and it works fine again.
--- End quote ---
Hmm....  Maybe I just never finished it for 2.37.  Basically it's a timer that prevents veggys from being repopulated every cycle.  Set it to 1000 and it takes 1000 cycles between repopulation events.

PurpleYouko:
I managed to find something about it in the veggie repopulate routines while working on them earlier.

I think it is functional though I can't imagine why the value was hard-coded to zero in all the startup routines.

Numsgil:
I can't remember to be honest.

Maybe something to do with backwards compatibility, so it sets a default value if it's 0 or something...

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