I'm trying to assign physical sizes to all the components a bot has (muscles, nrg, carbs, etc.)
Carbs, it has been suggested (by schvarz) make a bot swell up since carbs are highly hydrophilic (I think that's what it is).
So I'll be assigning physical sizes to the bits. A bots' physical size (the size of its circle) is deteremined by the sum of all its bits' physical sizes. Anyone have any idea how big each bit should be? This will affect things like friction, sunlight recieved, and proportions in a returned shot.
Also, everything will need a mass, to affect how heavy they make the bot. This will affect things like accecleration and momentum.
There are already the beginnings of some of this in the program. I'd like to flush it out.
I can come up with the numbers on my own, but I'd like some feedback on the relative size and mass of all the game components.
Here's a list of all the components I can think of the would have size and mass applied to them. Things like nrg and amino acids (I'm thinking of having amino acids.) and Oxygen and Carbon Dioxide are considered too small to affect size or mass.
Shell (silicate and calcium)
Carbs
Fats
Proteins
Slime,
Venom,
Poison
So far I have
Carbs >> Fats in size (this is true in real life).
Shell is most massive per unit.
That's all I have. We can make this arbitrary if we like, but I'd prefer a system that mirrors real life.