Author Topic: Gravity bug in 2.37.5.  (Read 7666 times)

Offline Numsgil

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Gravity bug in 2.37.5.
« Reply #15 on: November 14, 2005, 03:08:04 PM »
For those interested, this is specifically the reason I redid physics for 2.4.  Ties behave weirdly prior to 2.4.  There are (uncontrollable) ways to get a pair of bots accelerating across the screen with 0 nrg.

Offline PurpleYouko

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Gravity bug in 2.37.5.
« Reply #16 on: November 14, 2005, 03:10:24 PM »
Tie phyics make my head spin  :wacko:
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Offline Numsgil

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Gravity bug in 2.37.5.
« Reply #17 on: November 14, 2005, 03:13:46 PM »
Swimming physics still do.

I may just redo Carlo's old routine for them, inaccurate though it may be.

Offline PurpleYouko

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Gravity bug in 2.37.5.
« Reply #18 on: November 14, 2005, 03:19:07 PM »
I know it's like doing things over twice but I may end up having to completely re-do the tie physics in 2.37 also
There are 10 kinds of people in the world
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Offline Numsgil

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Gravity bug in 2.37.5.
« Reply #19 on: November 14, 2005, 03:20:01 PM »
You can probably sort of adapt 2.4's source for that.  Might be as much work as fixing the problem, I'm not sure.