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Gravity bug in 2.37.5.
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Topic: Gravity bug in 2.37.5. (Read 8343 times)
Numsgil
Administrator
Bot God
Posts: 7742
Gravity bug in 2.37.5.
«
Reply #15 on:
November 14, 2005, 03:08:04 PM »
For those interested, this is specifically the reason I redid physics for 2.4. Ties behave weirdly prior to 2.4. There are (uncontrollable) ways to get a pair of bots accelerating across the screen with 0 nrg.
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PurpleYouko
Bot God
Posts: 2556
Gravity bug in 2.37.5.
«
Reply #16 on:
November 14, 2005, 03:10:24 PM »
Tie phyics make my head spin :wacko:
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There are 10 kinds of people in the world
Those who understand binary.
and those who don't
PY
Numsgil
Administrator
Bot God
Posts: 7742
Gravity bug in 2.37.5.
«
Reply #17 on:
November 14, 2005, 03:13:46 PM »
Swimming physics still do.
I may just redo Carlo's old routine for them, inaccurate though it may be.
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PurpleYouko
Bot God
Posts: 2556
Gravity bug in 2.37.5.
«
Reply #18 on:
November 14, 2005, 03:19:07 PM »
I know it's like doing things over twice but I may end up having to completely re-do the tie physics in 2.37 also
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There are 10 kinds of people in the world
Those who understand binary.
and those who don't
PY
Numsgil
Administrator
Bot God
Posts: 7742
Gravity bug in 2.37.5.
«
Reply #19 on:
November 14, 2005, 03:20:01 PM »
You can probably sort of adapt 2.4's source for that. Might be as much work as fixing the problem, I'm not sure.
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Gravity bug in 2.37.5.