Code center > Suggestions

how about some demo settings?

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PurpleYouko:
I have to agree with Shvarz here.

Nums is a fair way along a rather ambitious path to completely overhaul DB.

It is a great project and should eventually yield a spectacular program but there isn't very much that is similar between 2.4 and any earlier versions.

If you simply treat the two as unrelated programs then you won't be far wrong. Just don't expect to be able to use any settings from one in the other.

Testlund:
Ok. That explains it then. Well... Maybe if Nums could make a default settings file to start with for 2.4.9 it whould be nice. I think every version uses the same default, that for 2.11. Time to update that one, maybe? For me, I enjoy the simulations more in 2.37.5, but I like the GUI better in 2.4.9. The mutations settings in the GUI is a little better to understand. A little more explanations what they mean and how they should be set.

About primitive bots. I like to start out with a bot that is only good enough to multiply and eat. The rest should have to evolve.

Another thing is that I don't think they should have eyes. That's unnatural. You need a lot of cells to make a seeing eye. The eye is a very advanced construction. There primitive organisms that have a spot that can detect light and darkness, that's all.

PurpleYouko:
SO make one that doesn't have eyes then.

It has been tried before I think.

Numsgil:
Yeah 2.4 runs differently from 2.37.  Hence why it got upped to 2.4 and not 2.38.

Basically the mutation rates are really what's different I'll bet.  Has anyone compared versions with mutations off?

Ties also work a bit differently in 2.4 from the new physics.

And then the differences in sizes that happen in 2.4 can really throw alot of bots for a loop.  Especially when it takes 100 cycles of firing shots to finish off that veggy with 10 body.

Numsgil:
Actaully, there does exist some cellular thing in some cells that can detect light and dark.  Very similar to an eye.

And remember bots aren't necessarily cells.  They could also be land animals.  Or fish.  It's all in what you want to make them.

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